English
Related papers

Related papers: Policy-Based Self-Competition for Planning Problem…

200 papers

Online auction scenarios, such as bidding searches on advertising platforms, often require bidders to participate repeatedly in auctions for identical or similar items. Most previous studies have only considered the process by which the…

Computer Science and Game Theory · Computer Science 2024-02-28 Yudong Hu , Congying Han , Tiande Guo , Hao Xiao

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A…

Machine Learning · Computer Science 2026-04-08 Diyansha Singh

Policy optimization methods with function approximation are widely used in multi-agent reinforcement learning. However, it remains elusive how to design such algorithms with statistical guarantees. Leveraging a multi-agent performance…

Machine Learning · Computer Science 2023-05-09 Yulai Zhao , Zhuoran Yang , Zhaoran Wang , Jason D. Lee

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

Artificial Intelligence · Computer Science 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

In multi-objective optimization, learning all the policies that reach Pareto-efficient solutions is an expensive process. The set of optimal policies can grow exponentially with the number of objectives, and recovering all solutions…

Machine Learning · Computer Science 2022-04-12 Mathieu Reymond , Eugenio Bargiacchi , Ann Nowé

In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search…

Discrete Mathematics · Computer Science 2024-01-26 Dariusz Dereniowski , Łukasz Kuszner , Robert Ostrowski

Reinforcement learning faces significant challenges when applied to tasks characterized by sparse reward structures. Although imitation learning, within the domain of supervised learning, offers faster convergence, it relies heavily on…

Machine Learning · Computer Science 2025-09-04 Zeqiang Zhang , Fabian Wurzberger , Gerrit Schmid , Sebastian Gottwald , Daniel A. Braun

Decision-making agents with planning capabilities have achieved huge success in the challenging domain like Chess, Shogi, and Go. In an effort to generalize the planning ability to the more general tasks where the environment dynamics are…

Artificial Intelligence · Computer Science 2020-06-23 Xuxi Yang , Werner Duvaud , Peng Wei

The largest experiments in machine learning now require resources far beyond the budget of all but a few institutions. Fortunately, it has recently been shown that the results of these huge experiments can often be extrapolated from the…

Machine Learning · Computer Science 2021-04-16 Andy L. Jones

In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent…

Machine Learning · Computer Science 2020-11-10 Julien Roy , Paul Barde , Félix G. Harvey , Derek Nowrouzezahrai , Christopher Pal

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the…

Machine Learning · Computer Science 2022-01-19 Julien Scholz , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

Machine Learning · Computer Science 2022-05-30 Jonas Schumacher , Marco Pleines

Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning…

Machine Learning · Computer Science 2026-05-20 Zhiyuan Fan , Gabriele Farina

Game-theoretic resource allocation on graphs (GRAG) involves two players competing over multiple steps to control nodes of interest on a graph, a problem modeled as a multi-step Colonel Blotto Game (MCBG). Finding optimal strategies is…

Machine Learning · Computer Science 2025-05-13 Zijian An , Lifeng Zhou

Scientific discovery can be modeled as a sequence of probabilistic decisions that map physical problems to numerical solutions. Recent agentic AI systems automate individual scientific tasks by orchestrating LLM-driven planners, solvers,…

Machine Learning · Computer Science 2026-05-13 Juan Diego Toscano , Zhaojie Chai , George Em Karniadakis

In the past few decades, the rapid development of information and internet technologies has spawned massive amounts of data and information. The information explosion drives many enterprises or individuals to seek to rent cloud computing…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-14 Junjie Chu , Prashant Singh , Salman Toor

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require…

Artificial Intelligence · Computer Science 2026-04-07 Zun Li , Marc Lanctot , Kevin R. McKee , Luke Marris , Ian Gemp , Daniel Hennes , Paul Muller , Kate Larson , Yoram Bachrach , Michael P. Wellman

Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement learning (Deep RL). At each iteration, Deep RL is invoked to…

Multiagent Systems · Computer Science 2021-06-04 Max Olan Smith , Thomas Anthony , Michael P. Wellman

Many robotic applications, such as search-and-rescue, require multiple agents to search for and perform actions on targets. However, such missions present several challenges, including cooperative exploration, task selection and allocation,…

Robotics · Computer Science 2018-03-14 Takahiro Miki , Marija Popovic , Abel Gawel , Gregory Hitz , Roland Siegwart
‹ Prev 1 8 9 10 Next ›