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Manga is a culturally distinctive multimodal medium and one of the most influential forms of Japanese popular culture. As AI systems increasingly target manga understanding, OCR, and translation, Manga109 has become a foundational dataset…

Computation and Language · Computer Science 2026-05-21 Jeonghun Baek , Atsuyuki Miyai , Shota Onohara , Hikaru Ikuta , Kiyoharu Aizawa

Comics have long been a popular form of storytelling, offering visually engaging narratives that captivate audiences worldwide. However, the visual nature of comics presents a significant barrier for visually impaired readers, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Ragav Sachdeva , Andrew Zisserman

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

Graphics · Computer Science 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw

Multimodal manga analysis focuses on enhancing manga understanding with visual and textual features, which has attracted considerable attention from both natural language processing and computer vision communities. Currently, most comics…

Computation and Language · Computer Science 2023-10-27 Hongcheng Guo , Boyang Wang , Jiaqi Bai , Jiaheng Liu , Jian Yang , Zhoujun Li

Onomatopoeia is an important element for textual messaging in manga. Unlike character dialogue in manga, onomatopoeic expressions are visually stylized, with variations in shape, size, and placement that reflect the scene's intensity and…

Multimedia · Computer Science 2025-09-30 Takara Taniguchi , Wataru Shimoda , Kota Yamaguchi , Hideki Nakayama

The topic of facial landmark detection has been widely covered for pictures of human faces, but it is still a challenge for drawings. Indeed, the proportions and symmetry of standard human faces are not always used for comics or mangas. The…

Computer Vision and Pattern Recognition · Computer Science 2018-11-09 Marco Stricker , Olivier Augereau , Koichi Kise , Motoi Iwata

We present a new method for lightweight novel-view synthesis that generalizes to an arbitrary forward-facing scene. Recent approaches are computationally expensive, require per-scene optimization, or produce a memory-expensive…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Pavel Solovev , Taras Khakhulin , Denis Korzhenkov

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Taewoong Kang , Jeongsik Oh , Jaeseong Lee , Sunghyun Park , Jaegul Choo

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes, the unique features of anime style, and the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuxin Jiang , Liming Jiang , Shuai Yang , Chen Change Loy

Visual effects (VFX) production often struggles with slow, resource-intensive mask generation. This paper presents an automated video segmentation pipeline that creates temporally consistent instance masks. It employs machine learning for:…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Johannes Merz , Lucien Fostier

For machine learning models to be most useful in numerous sociotechnical systems, many have argued that they must be human-interpretable. However, despite increasing interest in interpretability, there remains no firm consensus on how to…

Machine Learning · Computer Science 2021-02-03 Andrew Slavin Ross , Nina Chen , Elisa Zhao Hang , Elena L. Glassman , Finale Doshi-Velez

While real-world anime super-resolution (SR) has gained increasing attention in the SR community, existing methods still adopt techniques from the photorealistic domain. In this paper, we analyze the anime production workflow and rethink…

Image and Video Processing · Electrical Eng. & Systems 2024-04-05 Boyang Wang , Fengyu Yang , Xihang Yu , Chao Zhang , Hanbin Zhao

Generating comics through text is widely studied. However, there are few studies on generating multi-panel Manga (Japanese comics) solely based on plain text. Japanese manga contains multiple panels on a single page, with characteristics…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Siyu Chen , Dengjie Li , Zenghao Bao , Yao Zhou , Lingfeng Tan , Yujie Zhong , Zheng Zhao

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Aaditya Baranwal , Madhav Kataria , Naitik Agrawal , Yogesh S Rawat , Shruti Vyas

Today, manga has gained worldwide popularity. However, the question of how various elements of manga, such as characters, text, and panel layouts, reflect the uniqueness of a particular work, or even define it, remains an unexplored area.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Siyuan Feng , Teruya Yoshinaga , Katsuhiko Hayashi , Koki Washio , Hidetaka Kamigaito

In this project, we develop a practical and efficient solution for automating the Manhwa translation from Indonesian to English. Our approach combines computer vision, text recognition, and natural language processing techniques to…

Machine Learning · Computer Science 2025-01-06 Nithyasri Narasimhan , Sagarika Singh

Due to the significant time and effort required for handcrafting translations, most manga never leave the domestic Japanese market. Automatic manga translation is a promising potential solution. However, it is a budding and underdeveloped…

Computation and Language · Computer Science 2024-12-06 Philip Lippmann , Konrad Skublicki , Joshua Tanner , Shonosuke Ishiwatari , Jie Yang

The detection and recognition of unconstrained text is an open problem in research. Text in comic books has unusual styles that raise many challenges for text detection. This work aims to identify text characters at a pixel level in a comic…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Julián Del Gobbo , Rosana Matuk Herrera

Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Hao Su , Jianwei Niu , Xuefeng Liu , Qingfeng Li , Jiahe Cui , Ji Wan

Environment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly…

Human-Computer Interaction · Computer Science 2025-09-03 Wen-Fan Wang , Ting-Ying Lee , Chien-Ting Lu , Che-Wei Hsu , Nil Ponsa Campanyà , Yu Chen , Mike Y. Chen , Bing-Yu Chen