Related papers: Zero-Shot 3D Shape Correspondence
Zero-shot learning deals with the ability to recognize objects without any visual training sample. To counterbalance this lack of visual data, each class to recognize is associated with a semantic prototype that reflects the essential…
Zero-shot dialogue understanding aims to enable dialogue to track the user's needs without any training data, which has gained increasing attention. In this work, we investigate the understanding ability of ChatGPT for zero-shot dialogue…
We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes…
Recent research on dialogue state tracking (DST) focuses on methods that allow few- and zero-shot transfer to new domains or schemas. However, performance gains heavily depend on aggressive data augmentation and fine-tuning of ever larger…
Task-oriented dexterous grasping holds broad application prospects in robotic manipulation and human-object interaction. However, most existing methods still struggle to generalize across diverse objects and task instructions, as they…
Zero-shot learning aims to recognize instances of unseen classes, for which no visual instance is available during training, by learning multimodal relations between samples from seen classes and corresponding class semantic…
In their recent Nature Human Behaviour paper, "Emergent analogical reasoning in large language models," (Webb, Holyoak, and Lu, 2023) the authors argue that "large language models such as GPT-3 have acquired an emergent ability to find…
A comprehensive framework for detection and characterization of overlapping intrinsic symmetry over 3D shapes is proposed. To identify prominent symmetric regions which overlap in space and vary in form, the proposed framework is decoupled…
Large-scale vision-language models such as CLIP have achieved remarkable success in zero-shot image recognition, yet their predictions remain largely opaque to human understanding. In contrast, Concept Bottleneck Models provide…
We present G-MSM (Graph-based Multi-Shape Matching), a novel unsupervised learning approach for non-rigid shape correspondence. Rather than treating a collection of input poses as an unordered set of samples, we explicitly model the…
Spatial misalignment caused by variations in poses and viewpoints is one of the most critical issues that hinders the performance improvement in existing person re-identification (Re-ID) algorithms. To address this problem, in this paper,…
Zero-shot recognition (ZSR) deals with the problem of predicting class labels for target domain instances based on source domain side information (e.g. attributes) of unseen classes. We formulate ZSR as a binary prediction problem. Our…
3D part segmentation is still an open problem in the field of 3D vision and AR/VR. Due to limited 3D labeled data, traditional supervised segmentation methods fall short in generalizing to unseen shapes and categories. Recently, the…
Zero-shot learning (ZSL) models rely on learning a joint embedding space where both textual/semantic description of object classes and visual representation of object images can be projected to for nearest neighbour search. Despite the…
In this paper, we focus on the two tasks of 3D shape abstraction and semantic analysis. This is in contrast to current methods, which focus solely on either 3D shape abstraction or semantic analysis. In addition, previous methods have had…
Zero-shot information extraction (IE) aims to build IE systems from the unannotated text. It is challenging due to involving little human intervention. Challenging but worthwhile, zero-shot IE reduces the time and effort that data labeling…
Despite progress in automated fact-checking, most systems require a significant amount of labeled training data, which is expensive. In this paper, we propose a novel zero-shot method, which instead of operating directly on the claim and…
Targeting the issues of "shortcuts" and insufficient contextual understanding in complex cross-modal reasoning of multimodal large models, this paper proposes a zero-shot multimodal reasoning component guided by human-like cognitive…
We investigate the problem of zero-shot semantic image painting. Instead of painting modifications into an image using only concrete colors or a finite set of semantic concepts, we ask how to create semantic paint based on open full-text…
Zero-shot 3D visual grounding requires localizing objects in unstructured environments from free-form natural language. Recent vision-language model (VLM) approaches achieve promising results but rely on view-dependent reasoning or implicit…