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Reactive synthesis is the process of using temporal logic specifications in LTL to generate correct controllers, but its use has been restricted to Boolean specifications. Recently, a Boolean abstraction technique allows to translate LTL T…

Logic in Computer Science · Computer Science 2023-10-13 Andoni Rodríguez , Cesar Sanchez

This paper studies the synthesis of controllers for cyber-physical systems (CPSs) that are required to carry out complex tasks that are time-sensitive, in the presence of an adversary. The task is specified as a formula in metric interval…

Systems and Control · Electrical Eng. & Systems 2020-07-29 Luyao Niu , Bhaskar Ramasubramanian , Andrew Clark , Linda Bushnell , Radha Poovendran

We present a new algorithm to solve the supervisory control problem over non-terminating processes modeled as $\omega$-regular automata. A solution to this problem was obtained by Thistle in 1995 which uses complex manipulations of…

Logic in Computer Science · Computer Science 2021-08-27 Rupak Majumdar , Anne-Kathrin Schmuck

Strategy synthesis typically follows an all-or-nothing paradigm, returning unrealisable whenever a specification cannot be guaranteed in an uncertain environment. In this paper, we introduce optimal LTLf synthesis, where the goal is to…

Artificial Intelligence · Computer Science 2026-05-28 Yujian Cao , Sven Schewe , Qiyi Tang , Shufang Zhu

Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress…

Logic in Computer Science · Computer Science 2021-04-20 Paolo Baldan , Barbara König , Tommaso Padoan , Christina Mika-Michalski

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

Computer Science and Game Theory · Computer Science 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

This paper studies the controller synthesis problem for nonlinear control systems under linear temporal logic (LTL) specifications using zonotope techniques. A local-to-global control strategy is proposed for the desired specification…

Systems and Control · Electrical Eng. & Systems 2024-05-03 Wei Ren , Raphael M. Jungers , Dimos V. Dimarogonas

We study the problem of control synthesis for multi-agent systems, to achieve complex, high-level, long-term goals that are assigned to each agent individually. As the agents might not be capable of satisfying their respective goals by…

Robotics · Computer Science 2014-03-18 Jana Tumova , Dimos V. Dimarogonas

This paper considers the problem of controller synthesis of signal temporal logic (STL) specifications for large-scale multi-agent systems, where the agents are dynamically coupled and subject to collaborative tasks. A compositional…

Systems and Control · Electrical Eng. & Systems 2025-03-18 Siyuan Liu , Adnane Saoud , Dimos V. Dimarogonas

Taking inspiration from the hypothesis of muscle synergies, we propose a method to generate open loop controllers for an agent solving point-to-point reaching tasks. The controller output is defined as a linear combination of a small set of…

Robotics · Computer Science 2012-09-27 Cristiano Alessandro , Juan Pablo Carbajal , Andrea d'Avella

We consider the problem of how to deploy a controller to a (networked) cyber-physical system (CPS). Controlling a CPS is an involved task, and synthesizing a controller to respect sensing, actuation, and communication constraints is only…

Optimization and Control · Mathematics 2021-06-02 Shih-Hao Tseng , James Anderson

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

Logic in Computer Science · Computer Science 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We study the problem of plan synthesis for multi-agent systems, to achieve complex, high-level, long-term goals that are assigned to each agent individually. As the agents might not be capable of satisfying their respective goals by…

Systems and Control · Computer Science 2016-10-27 Jana Tumova , Dimos V. Dimarogonas

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

This paper presents an automatic formal controller synthesis method for nonlinear sampled-data systems with safety and reachability specifications. Fundamentally, the presented method is not restricted to polynomial systems and controllers.…

Systems and Control · Computer Science 2018-12-07 Cees F. Verdier , Manuel Mazo

In this paper, a method is presented to synthesize neural network controllers such that the feedback system of plant and controller is dissipative, certifying performance requirements such as L2 gain bounds. The class of plants considered…

Systems and Control · Electrical Eng. & Systems 2024-04-12 Neelay Junnarkar , Murat Arcak , Peter Seiler

In runtime verification, manually formalizing a specification for monitoring system executions is a tedious and error-prone process. To address this issue, we consider the problem of automatically synthesizing formal specifications from…

Artificial Intelligence · Computer Science 2023-10-27 Ritam Raha , Rajarshi Roy , Nathanael Fijalkow , Daniel Neider , Guillermo A. Perez

Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…

Logic in Computer Science · Computer Science 2014-04-30 Yaron Velner

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Designing effective control policies for autonomous systems remains a fundamental challenge, traditionally addressed through reinforcement learning or manual engineering. While reinforcement learning has achieved remarkable success, it…

Artificial Intelligence · Computer Science 2026-01-13 Ping Guo , Chao Li , Yinglan Feng , Chaoning Zhang