Related papers: PanoGRF: Generalizable Spherical Radiance Fields f…
We present Progressively Deblurring Radiance Field (PDRF), a novel approach to efficiently reconstruct high quality radiance fields from blurry images. While current State-of-The-Art (SoTA) scene reconstruction methods achieve…
Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static…
Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into…
We present GRaF, Generalizable Radio-Frequency (RF) Radiance Fields, a framework that models RF signal propagation to synthesize spatial spectra at arbitrary transmitter or receiver locations, where each spectrum measures signal power…
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its…
We present ZeroRF, a novel per-scene optimization method addressing the challenge of sparse view 360{\deg} reconstruction in neural field representations. Current breakthroughs like Neural Radiance Fields (NeRF) have demonstrated…
We present ExBluRF, a novel view synthesis method for extreme motion blurred images based on efficient radiance fields optimization. Our approach consists of two main components: 6-DOF camera trajectory-based motion blur formulation and…
Prior panorama stitching approaches heavily rely on pairwise feature correspondences and are unable to leverage geometric consistency across multiple views. This leads to severe distortion and misalignment, especially in challenging scenes…
Despite the rapid development of Neural Radiance Field (NeRF), the necessity of dense covers largely prohibits its wider applications. While several recent works have attempted to address this issue, they either operate with sparse views…
We propose a learning-based approach for novel view synthesis for multi-camera 360$^{\circ}$ panorama capture rigs. Previous work constructs RGBD panoramas from such data, allowing for view synthesis with small amounts of translation, but…
Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable…
Immersive scene generation, notably panorama creation, benefits significantly from the adaptation of large pre-trained text-to-image (T2I) models for multi-view image generation. Due to the high cost of acquiring multi-view images,…
Generalizable Neural Radiance Fields (GNeRF) are one of the most promising real-world solutions for novel view synthesis, thanks to their cross-scene generalization capability and thus the possibility of instant rendering on new scenes.…
Lifting perspective images and videos to 360{\deg} panoramas enables immersive 3D world generation. Existing approaches often rely on explicit geometric alignment between the perspective and the equirectangular projection (ERP) space. Yet,…
Computed tomography (CT) provides high spatial resolution visualization of 3D structures for scientific and clinical applications. Traditional analytical/iterative CT reconstruction algorithms require hundreds of angular data samplings, a…
Neural Radiance Fields (NeRF) have emerged as a powerful tool for creating highly detailed and photorealistic scenes. Existing methods for NeRF-based 3D style transfer need extensive per-scene optimization for single or multiple styles,…
The emerging Neural Radiance Field (NeRF) shows great potential in representing 3D scenes, which can render photo-realistic images from novel view with only sparse views given. However, utilizing NeRF to reconstruct real-world scenes…
3D Visual Grounding (3DVG) is a critical bridge from vision-language perception to robotics, requiring both language understanding and 3D scene reasoning. Traditional supervised models leverage explicit 3D geometry but exhibit limited…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…
Recent works such as BARF and GARF can bundle adjust camera poses with neural radiance fields (NeRF) which is based on coordinate-MLPs. Despite the impressive results, these methods cannot be applied to Generalizable NeRFs (GeNeRFs) which…