Related papers: Learning Landmarks Motion from Speech for Speaker-…
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
Lipreading refers to understanding and further translating the speech of a speaker in the video into natural language. State-of-the-art lipreading methods excel in interpreting overlap speakers, i.e., speakers appear in both training and…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing…
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…
This research aims to make metaverse characters more realistic by adding lip animations learnt from videos in the wild. To achieve this, our approach is to extend Tacotron 2 text-to-speech synthesizer to generate lip movements together with…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…
Speechreading is the task of inferring phonetic information from visually observed articulatory facial movements, and is a notoriously difficult task for humans to perform. In this paper we present an end-to-end model based on a…
Cascaded regression has been recently applied to reconstructing 3D faces from single 2D images directly in shape space, and achieved state-of-the-art performance. This paper investigates thoroughly such cascaded regression based 3D face…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…
We propose a novel approach for few-shot talking-head synthesis. While recent works in neural talking heads have produced promising results, they can still produce images that do not preserve the identity of the subject in source images. We…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need for tedious hand-animation to create embodied conversational agents by designing speech-driven gesture generators. However, these…
Speech sounds of spoken language are obtained by varying configuration of the articulators surrounding the vocal tract. They contain abundant information that can be utilized to better understand the underlying mechanism of human speech…
We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask…
One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…