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Video conferencing applications (VCAs) have become a critical Internet application, even more so during the COVID-19 pandemic, as users worldwide now rely on them for work, school, and telehealth. It is thus increasingly important to…

Networking and Internet Architecture · Computer Science 2021-05-31 Kyle MacMillan , Tarun Mangla , James Saxon , Nick Feamster

Instant Messaging-Based Video Call Applications (IMVCAs) and Video Conferencing Applications (VCAs) have become integral to modern communication. Ensuring a high Quality of Experience (QoE) for users in this context is critical for network…

Networking and Internet Architecture · Computer Science 2025-04-22 Tamir Berger , Jonathan Sterenson , Raz Birman , Ofer Hadar

Vehicles shipping sensors for onboard systems are gaining connectivity. This enables information sharing to realize a more comprehensive understanding of the environment. However, peer communication through public cellular networks brings…

Networking and Internet Architecture · Computer Science 2022-08-25 Ángel Martín , Daniel Mejías , Zaloa Fernández , Roberto Viola , Josu Pérez , Mikel García , Gorka Velez , Jon Montalbán , Pablo Angueira

The rapid growth of multimedia consumption, driven by major advances in mobile devices since the mid-2000s, has led to widespread use of video conferencing applications (VCAs) such as Zoom and Google Meet, as well as instant messaging…

Cryptography and Security · Computer Science 2026-01-13 Michael Sidorov , Ofer Hadar

Mobile video traffic is dominant in cellular and enterprise wireless networks. With the advent of diverse applications, network administrators face the challenge to provide high QoE in the face of diverse wireless conditions and application…

Multimedia · Computer Science 2019-01-14 Dasari Mallesham , Christina Vlachou , Shruti Sanadhya , Pranjal Sahu , Yang Qiu , Kyu-Han Kim , Samir R. Das

Video conferencing platforms have been appropriated during the COVID-19 pandemic for different purposes, including classroom teaching. However, the platforms are not designed for many of these objectives. When users, like educationists,…

Multimedia · Computer Science 2022-10-19 Rohan Kumar , Dhruv Nagpal , Vinayak Naik , Dipanjan Chakraborty

Dynamic adaptive streaming over HTTP provides the work of most multimedia services, however, the nature of this technology further complicates the assessment of the QoE (Quality of Experience). In this paper, the influence of various…

Multimedia · Computer Science 2020-12-09 Aleksandr Ivchenko , Pavel Kononyuk , Alexander Dvorkovich , Liubov Antiufrieva

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

The quality of experience (QoE) delivered by video conferencing systems is significantly influenced by accurately estimating the time-varying available bandwidth between the sender and receiver. Bandwidth estimation for real-time…

Multimedia · Computer Science 2025-10-15 Sami Khairy , Gabriel Mittag , Vishak Gopal , Ross Cutler

Recently, HTTP-Based Adaptive Streaming has become the de facto standard for video streaming over the Internet. It allows the client to adapt media characteristics to varying network conditions in order to maximize Quality of Experience…

Networking and Internet Architecture · Computer Science 2016-03-04 Konstantin Miller , Abdel-Karim Al-Tamimi , Adam Wolisz

IEEE 802.11e standard defines two Medium Access Control (MAC) functions to support Quality of Service (QoS) for wireless local area networks: Enhanced Distributed Channel Access (EDCA) and HCF Controlled Channel Access (HCCA). EDCA provides…

Networking and Internet Architecture · Computer Science 2016-02-12 Mohammed A. Al-Maqri , Mohamed Othman , Borhanuddin Mohd Ali , Zurina Mohd Hanapi

The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual…

Networking and Internet Architecture · Computer Science 2025-05-29 Daniel Mejías , Inhar Yeregui , Ángel Martín , Roberto Viola , Pablo Angueira , Jon Montalbán

We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…

Networking and Internet Architecture · Computer Science 2024-07-08 Babak Badnava , Jacob Chakareski , Morteza Hashemi

The QUIC transport protocol represents a significant evolution in web transport technologies, offering improved performance and reduced latency compared to traditional protocols like TCP. Given the growing number of QUIC implementations,…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Abdelhak Bentaleb

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

The network performance is usually assessed by drive tests, where teams of people with specially equipped vehicles physically drive out to test various locations throughout a radio network. However, intelligent and autonomous…

Networking and Internet Architecture · Computer Science 2023-05-01 Hakan Gokcesu , Ozgur Ercetin , Gokhan Kalem , Salih Ergut

The quality of experience (QoE) delivered by video conferencing systems to end users depends in part on correctly estimating the capacity of the bottleneck link between the sender and the receiver over time. Bandwidth estimation for…

Networking and Internet Architecture · Computer Science 2024-03-19 Sami Khairy , Gabriel Mittag , Vishak Gopal , Francis Y. Yan , Zhixiong Niu , Ezra Ameri , Scott Inglis , Mehrsa Golestaneh , Ross Cutler

Social media, professional sports, and video games are driving rapid growth in live video streaming, on platforms such as Twitch and YouTube Live. Live streaming experience is very susceptible to short-time-scale network congestion since…

Networking and Internet Architecture · Computer Science 2021-12-07 Sharat Chandra Madanapalli , Alex Mathai , Hassan Habibi Gharakheili , Vijay Sivaraman

The Real-time Transport Protocol (RTP)-based real-time communications (RTC) applications, exemplified by video conferencing, have experienced an unparalleled surge in popularity and development in recent years. In pursuit of optimizing…

Networking and Internet Architecture · Computer Science 2024-10-22 Tailai Song , Paolo Garza , Michela Meo , Maurizio Matteo Munafò

Wireless networks are envisaged to be one of the most important technologies to provide cost-efficient content delivery, including for video applications. They will allow thousands of thousands of fixed and mobile users to access, produce,…

Networking and Internet Architecture · Computer Science 2020-03-05 Roger Immich , Eduardo Cerqueira , Marilia curado
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