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A central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move…

Machine Learning · Computer Science 2023-05-02 Dylan J. Foster , Dean P. Foster , Noah Golowich , Alexander Rakhlin

Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…

Computer Science and Game Theory · Computer Science 2012-10-19 Asrar Ahmed , Pradeep Varakantham , Shih-Fen Cheng

Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…

Optimization and Control · Mathematics 2016-06-03 Mario Bravo , Panayotis Mertikopoulos

We study the dynamics of simple congestion games with two resources where a continuum of agents behaves according to a version of Experience-Weighted Attraction (EWA) algorithm. The dynamics is characterized by two parameters: the…

Computer Science and Game Theory · Computer Science 2022-01-31 Jakub Bielawski , Thiparat Chotibut , Fryderyk Falniowski , Michal Misiurewicz , Georgios Piliouras

The recent framework of performative prediction is aimed at capturing settings where predictions influence the target/outcome they want to predict. In this paper, we introduce a natural multi-agent version of this framework, where multiple…

Machine Learning · Computer Science 2022-01-26 Georgios Piliouras , Fang-Yi Yu

Considering a class of gradient-based multi-agent learning algorithms in non-cooperative settings, we provide local convergence guarantees to a neighborhood of a stable local Nash equilibrium. In particular, we consider continuous games…

Optimization and Control · Mathematics 2024-09-23 Benjamin Chasnov , Lillian J. Ratliff , Eric Mazumdar , Samuel A. Burden

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

We consider a version of large population games whose players compete for resources using strategies with adaptable preferences. The system efficiency is measured by the variance of the decisions. In the regime where the system can be…

Condensed Matter · Physics 2009-11-10 K. Y. Michael Wong , S. W. Lim , Peixun Luo

The framework of uncoupled online learning in multiplayer games has made significant progress in recent years. In particular, the development of time-varying games has considerably expanded its modeling capabilities. However, current regret…

Computer Science and Game Theory · Computer Science 2025-08-18 Aymeric Capitaine , Etienne Boursier , Eric Moulines , Michael I. Jordan , Alain Durmus

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

Computer Science and Game Theory · Computer Science 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

This paper presents new families of algorithms for the repeated play of two-agent (near) zero-sum games and two-agent zero-sum stochastic games. For example, the family includes fictitious play and its variants as members. Commonly, the…

Computer Science and Game Theory · Computer Science 2023-11-03 Yuksel Arslantas , Ege Yuceel , Yigit Yalin , Muhammed O. Sayin

This paper introduces an information-theoretic constraint on learned policy complexity in the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) reinforcement learning algorithm. Previous research with a related approach in continuous…

Artificial Intelligence · Computer Science 2025-05-16 Tailia Malloy , Tim Klinger , Miao Liu , Matthew Riemer , Gerald Tesauro , Chris R. Sims

We study learning dynamics induced by strategic agents who repeatedly play a game with an unknown payoff-relevant parameter. In each step, an information system estimates a belief distribution of the parameter based on the players'…

Systems and Control · Electrical Eng. & Systems 2020-10-20 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

Computer Science and Game Theory · Computer Science 2017-03-28 Reshef Meir , David Parkes

This paper studies a dynamic discrete-time queuing model where at every period players get a new job and must send all their jobs to a queue that has a limited capacity. Players have an incentive to send their jobs as late as possible;…

Computer Science and Game Theory · Computer Science 2023-02-08 Lucas Baudin , Marco Scarsini , Xavier Venel

Fully cooperative multiagent systems - those in which agents share a joint utility model- is of special interest in AI. A key problem is that of ensuring that the actions of individual agents are coordinated, especially in settings where…

Computer Science and Game Theory · Computer Science 2013-02-18 Craig Boutilier

Cooperative problems under continuous control have always been the focus of multi-agent reinforcement learning. Existing algorithms suffer from the problem of uneven learning degree with the increase of the number of agents. In this paper,…

Multiagent Systems · Computer Science 2021-07-05 Kai Liu , Yuyang Zhao , Gang Wang , Bei Peng

In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

Computer Science and Game Theory · Computer Science 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

Consensus formation is pivotal in multi-agent systems (MAS), balancing collective coherence with individual diversity. Conventional LLM-based MAS primarily rely on explicit coordination, e.g., prompts or voting, risking premature…

Multiagent Systems · Computer Science 2025-05-20 Zengqing Wu , Takayuki Ito

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

Computers and Society · Computer Science 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan