Related papers: AvatarStudio: Text-driven Editing of 3D Dynamic Hu…
We propose NeRF-Insert, a NeRF editing framework that allows users to make high-quality local edits with a flexible level of control. Unlike previous work that relied on image-to-image models, we cast scene editing as an in-painting…
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often…
Text-conditioned image editing has greatly benefitted from the advancements in Image Diffusion Models. However, extending these techniques to facial video editing introduces challenges in preserving facial identity throughout the source…
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…
Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…
Implicit surface representations are valued for their compactness and continuity, but they pose significant challenges for editing. Despite recent advancements, existing methods often fail to preserve identity and maintain geometric…
We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks,…
In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training…
We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day(OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1)…
We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverages an implicit function representation of 3D human heads,…
Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes…
Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…
Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing methods often provide limited user control due to the use of…