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The creation and sharing of memes is a common modality of online social interactions. The goal of the present work is to better understand the collective dynamics of memes in this accelerating and competitive environment. By taking an…

Social and Information Networks · Computer Science 2021-02-09 Trenton Ford , Rachel Krohn , Tim Weninger

Many human-facing algorithms -- including those that power recommender systems or hiring decision tools -- are trained on data provided by their users. The developers of these algorithms commonly adopt the assumption that the data…

Computers and Society · Computer Science 2024-01-01 Sarah H. Cen , Andrew Ilyas , Aleksander Madry

Large language models are extensively utilized in creative writing applications. Creative writing requires a balance between subjective writing quality (e.g., literariness and emotional expression) and objective constraint following (e.g.,…

Artificial Intelligence · Computer Science 2025-08-29 Jianxing Liao , Tian Zhang , Xiao Feng , Yusong Zhang , Rui Yang , Haorui Wang , Bosi Wen , Ziying Wang , Runzhi Shi

Collective, especially group-based, managerial decision making is crucial in organizations. Using an evolutionary theoretic approach to collective decision making, agent-based simulations were conducted to investigate how human collective…

Multiagent Systems · Computer Science 2019-02-20 Shelley D. Dionne , Hiroki Sayama , Francis J. Yammarino

Collaborative machine learning (ML) is an appealing paradigm to build high-quality ML models by training on the aggregated data from many parties. However, these parties are only willing to share their data when given enough incentives,…

Machine Learning · Computer Science 2020-10-27 Rachael Hwee Ling Sim , Yehong Zhang , Mun Choon Chan , Bryan Kian Hsiang Low

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…

Computers and Society · Computer Science 2016-10-18 Sara Taraman , Yasmin Hassan , Doaa Shawky , Ashraf H. Badawi

Recommendation models are predominantly trained using implicit user feedback, since explicit feedback is often costly to obtain. However, implicit feedback, such as clicks, does not always reflect users' real preferences. For example, a…

Information Retrieval · Computer Science 2025-10-06 Mengchen Zhao , Yifan Gao , Yaqing Hou , Xiangyang Li , Pengjie Gu , Zhenhua Dong , Ruiming Tang , Yi Cai

Textual style expresses a diverse set of information, including interpersonal dynamics (e.g., formality) and the author's emotions or attitudes (e.g., disgust). An open question is how language models can be explicitly controlled so that…

Computation and Language · Computer Science 2025-07-22 Karin de Langis , Ryan Koo , Dongyeop Kang

Each participant in peer-to-peer network prefers to free-ride on the contribution of other participants. Reputation based resource sharing is a way to control the free riding. Instead of classical game theory we use evolutionary game theory…

Computer Science and Game Theory · Computer Science 2017-03-27 Antriksh Goswami , Ruchir Gupta

Classification algorithms based on Artificial Intelligence (AI) are nowadays applied in high-stakes decisions in finance, healthcare, criminal justice, or education. Individuals can strategically adapt to the information gathered about…

Computer Science and Game Theory · Computer Science 2025-08-14 Marta C. Couto , Flavia Barsotti , Fernando P. Santos

Throughout the years, social norms have been promoted as an informal enforcement mechanism for achieving beneficial collective outcomes. Among the most used methods to foster interactions, framing the context of a situation or setting…

Human-Computer Interaction · Computer Science 2020-04-01 Tomás Alves , Samuel Gomes , João Dias , Carlos Martinho

Self-evolution is a central research topic in enabling large language model (LLM)-based agents to continually improve their capabilities after pretraining. Recent research has witnessed a transition from reinforcement learning (RL)-free to…

Computation and Language · Computer Science 2026-02-10 Xiangyuan Xue , Yifan Zhou , Guibin Zhang , Zaibin Zhang , Yijiang Li , Chen Zhang , Zhenfei Yin , Philip Torr , Wanli Ouyang , Lei Bai

During the preference optimization of large language models (LLMs), distribution shifts may arise between newly generated model samples and the data used to train the reward model (RM). This shift reduces the efficacy of the RM, which in…

Machine Learning · Computer Science 2025-06-11 Tianyuan Shi , Canbin Huang , Fanqi Wan , Longguang Zhong , Ziyi Yang , Weizhou Shen , Xiaojun Quan , Ming Yan

Deep Reinforcement Learning is widely used for aligning Large Language Models (LLM) with human preference. However, the conventional reward modelling is predominantly dependent on human annotations provided by a select cohort of…

Artificial Intelligence · Computer Science 2024-05-31 Dexun Li , Cong Zhang , Kuicai Dong , Derrick Goh Xin Deik , Ruiming Tang , Yong Liu

Economic ensembles can be modeled as networks of interacting agents whose be-haviors are described in terms of game theory. The evolutionary paradigm has been applied to two-person games to discover strategies in this context.…

Condensed Matter · Physics 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

Reward models (RMs) are inherently non-neutral value functions designed and trained to encode specific objectives, such as human preferences or text-image alignment. RMs have become crucial components of text-to-image (T2I) generation…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Salma Abdel Magid , Grace Guo , Esin Tureci , Amaya Dharmasiri , Vikram V. Ramaswamy , Hanspeter Pfister , Olga Russakovsky

Language models are capable of iteratively improving their outputs based on natural language feedback, thus enabling in-context optimization of user preference. In place of human users, a second language model can be used as an evaluator,…

Computation and Language · Computer Science 2024-07-08 Jane Pan , He He , Samuel R. Bowman , Shi Feng

Many online platforms predominantly rank items by predicted user engagement. We believe that there is much unrealized potential in including non-engagement signals, which can improve outcomes both for platforms and for society as a whole.…

Social and Information Networks · Computer Science 2024-02-13 Tom Cunningham , Sana Pandey , Leif Sigerson , Jonathan Stray , Jeff Allen , Bonnie Barrilleaux , Ravi Iyer , Smitha Milli , Mohit Kothari , Behnam Rezaei

Social scientists have long sought to understand why certain people, items, or options become more popular than others. One seemingly intuitive theory is that inherent value drives popularity. An alternative theory claims that popularity is…

Social and Information Networks · Computer Science 2015-02-02 Peter Krafft , Julia Zheng , Erez Shmueli , Nicolás Della Penna , Josh Tenenbaum , Sandy Pentland