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At the most basic level, pixels are the source of the visual information through which we perceive the world. Pixels contain information at all levels, ranging from low-level attributes to high-level concepts. Autoencoders represent a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Lihe Yang , Shang-Wen Li , Yang Li , Xinjie Lei , Dong Wang , Abdelrahman Mohamed , Hengshuang Zhao , Hu Xu

Seemingly since the inception of virtual humans, there has been an effort to make their behaviors more natural and human-like. In additions to improving movement's visual quality, there has been considerable research focused on creating…

Artificial Intelligence · Computer Science 2020-04-22 Weizi Li , Jan M. Allbeck

GUIs have long been central to human-computer interaction, providing an intuitive and visually-driven way to access and interact with digital systems. The advent of LLMs, particularly multimodal models, has ushered in a new era of GUI…

Artificial Intelligence · Computer Science 2025-05-07 Chaoyun Zhang , Shilin He , Jiaxu Qian , Bowen Li , Liqun Li , Si Qin , Yu Kang , Minghua Ma , Guyue Liu , Qingwei Lin , Saravan Rajmohan , Dongmei Zhang , Qi Zhang

Progress toward Artificial General Intelligence (AGI) faces significant bottlenecks, particularly in rigorously evaluating complex interactive systems and acquiring the vast interaction data needed for training adaptive agents. This paper…

Artificial Intelligence · Computer Science 2025-09-25 Krisztian Balog , ChengXiang Zhai

Touch,face,voice recognition and movement sensors all are part of an emerging field of computing often called natural user interface, or NUI. Interacting with technology in these humanistic ways is no longer limited to high tech secret…

Human-Computer Interaction · Computer Science 2014-04-10 Dr Manju Kaushik , Rashmi Jain

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

The conventional GUI is more mechanical and does not recognize or communicate emotions. The modern GUIs are trying to infer the likely emotional state and personality of the user and communicate through a corresponding emotional state.…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

UI task automation enables efficient task execution by simulating human interactions with graphical user interfaces (GUIs), without modifying the existing application code. However, its broader adoption is constrained by the need for…

Human-Computer Interaction · Computer Science 2025-03-19 Tian Huang , Chun Yu , Weinan Shi , Zijian Peng , David Yang , Weiqi Sun , Yuanchun Shi

Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and…

Robotics · Computer Science 2022-09-20 Jaime Ruiz-Serra , Jack White , Stephen Petrie , Tatiana Kameneva , Chris McCarthy

We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and…

Robotics · Computer Science 2020-03-06 Maximilian Sieb , Zhou Xian , Audrey Huang , Oliver Kroemer , Katerina Fragkiadaki

Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Xinhao Liu , Jintong Li , Yicheng Jiang , Niranjan Sujay , Zhicheng Yang , Juexiao Zhang , John Abanes , Jing Zhang , Chen Feng

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

The limitation of graphical user interface (GUI) data has been a significant barrier to the development of GUI agents today, especially for the desktop / computer use scenarios. To address this, we propose an automated GUI data generation…

Computation and Language · Computer Science 2025-03-17 Yibin Xu , Liang Yang , Hao Chen , Hua Wang , Zhi Chen , Yaohua Tang

Graphical User Interface (GUI) agents can automate complex tasks across digital environments, but their development is hindered by the scarcity of high-quality trajectory data for training. Existing approaches rely on expensive human…

Computation and Language · Computer Science 2025-03-04 Yiheng Xu , Dunjie Lu , Zhennan Shen , Junli Wang , Zekun Wang , Yuchen Mao , Caiming Xiong , Tao Yu

Mobile GUI agents powered by large language models have progressed rapidly, creating urgent needs for realistic and comprehensive evaluation. Existing benchmarks prioritize reproducibility but are often limited to open-source apps or…

Artificial Intelligence · Computer Science 2026-05-26 Guohong Liu , Jialei Ye , Pengzhi Gao , Wei Liu , Jian Luan , Yunxin Liu , Yuanchun Li

Vision-and-language navigation requires an agent to navigate through a real 3D environment following natural language instructions. Despite significant advances, few previous works are able to fully utilize the strong correspondence between…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Yicong Hong , Cristian Rodriguez-Opazo , Qi Wu , Stephen Gould

Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Zhen Yang , Zi-Yi Dou , Di Feng , Forrest Huang , Anh Nguyen , Keen You , Omar Attia , Yuhao Yang , Michael Feng , Haotian Zhang , Ram Ramrakhya , Chao Jia , Jeffrey Nichols , Alexander Toshev , Yinfei Yang , Zhe Gan

This paper proposes a method to track human figures in physical spaces and then utilizes this data to generate several data points such as footfall distribution, demographic analysis,heat maps as well as gender distribution. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Namit Juneja , Rajesh Kumar Muthu

Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training…

Computation and Language · Computer Science 2023-11-14 Felix Faltings , Michel Galley , Baolin Peng , Kianté Brantley , Weixin Cai , Yizhe Zhang , Jianfeng Gao , Bill Dolan

Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer…

Human-Computer Interaction · Computer Science 2019-03-13 Felix G. Hamza-Lup , Adrian Seitan , Costin Petre , Mihai Polceanu , Crenguta M. Bogdan , Dorin M. Popovici