Related papers: MuseCoco: Generating Symbolic Music from Text
This work introduces the M6(GPT)3 composer system, capable of generating complete, multi-minute musical compositions with complex structures in any time signature, in the MIDI domain from input descriptions in natural language. The system…
In addressing the challenge of interpretability and generalizability of artificial music intelligence, this paper introduces a novel symbolic representation that amalgamates both explicit and implicit musical information across diverse…
In automatic music generation, a central challenge is to design controls that enable meaningful human-machine interaction. Existing systems often rely on extrinsic inputs such as text prompts or metadata, which do not allow humans to…
Music editing has emerged as an important and practical area of artificial intelligence, with applications ranging from video game and film music production to personalizing existing tracks according to user preferences. However, existing…
We demonstrate how conditional generation from diffusion models can be used to tackle a variety of realistic tasks in the production of music in 44.1kHz stereo audio with sampling-time guidance. The scenarios we consider include…
In this study, we explore the representation mapping from the domain of visual arts to the domain of music, with which we can use visual arts as an effective handle to control music generation. Unlike most studies in multimodal…
As the volume of video content on the internet grows rapidly, finding a suitable soundtrack remains a significant challenge. This thesis presents EMSYNC (EMotion and SYNChronization), a fast, free, and automatic solution that generates…
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model…
The automatic generation of controllable co-speech gestures has recently gained growing attention. While existing systems typically achieve gesture control through predefined categorical labels or implicit pseudo-labels derived from motion…
The technology for generating music from textual descriptions has seen rapid advancements. However, evaluating text-to-music (TTM) systems remains a significant challenge, primarily due to the difficulty of balancing performance and cost…
We present a hybrid neural network and rule-based system that generates pop music. Music produced by pure rule-based systems often sounds mechanical. Music produced by machine learning sounds better, but still lacks hierarchical temporal…
Emotions are fundamental to the creation and perception of music performances. However, achieving human-like expression and emotion through machine learning models for performance rendering remains a challenging task. In this work, we…
Musicians produce individualized, expressive performances by manipulating parameters such as dynamics, tempo and articulation. This manipulation of expressive parameters is informed by elements of score information such as pitch, meter, and…
Music scores are written representations of music and contain rich information about musical components. The visual information on music scores includes notes, rests, staff lines, clefs, dynamics, and articulations. This visual information…
Music composition represents the creative side of humanity, and itself is a complex task that requires abilities to understand and generate information with long dependency and harmony constraints. While demonstrating impressive…
In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic…
In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…
Large language models (LLMs) excel at modeling relationships between strings in natural language and have shown promise in extending to other symbolic domains like coding or mathematics. However, the extent to which they implicitly model…
This paper presents an unsupervised machine learning algorithm that identifies recurring patterns -- referred to as ``music-words'' -- from symbolic music data. These patterns are fundamental to musical structure and reflect the cognitive…
We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…