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To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

Machine Learning · Computer Science 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

This paper presents a hierarchical framework based on deep reinforcement learning that learns a diversity of policies for humanoid balance control. Conventional zero moment point based controllers perform limited actions during…

Robotics · Computer Science 2020-05-21 Chuanyu Yang , Taku Komura , Zhibin Li

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…

Robotics · Computer Science 2025-05-30 Lucas N. Alegre , Agon Serifi , Ruben Grandia , David Müller , Espen Knoop , Moritz Bächer

Rewards play a crucial role in reinforcement learning. To arrive at the desired policy, the design of a suitable reward function often requires significant domain expertise as well as trial-and-error. Here, we aim to minimize the effort…

Robotics · Computer Science 2020-11-18 Zheng Wu , Wenzhao Lian , Vaibhav Unhelkar , Masayoshi Tomizuka , Stefan Schaal

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

Robotics · Computer Science 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

In this paper, we propose the use of traditional animations, heuristic behavior and reinforcement learning in the creation of intelligent characters for computational media. The traditional animation and heuristic gives artistic control…

Machine Learning · Computer Science 2021-12-21 Caio Souza , Luiz Velho

Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…

Graphics · Computer Science 2026-04-10 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Grasping objects under uncertainty remains an open problem in robotics research. This uncertainty is often due to noisy or partial observations of the object pose or shape. To enable a robot to react appropriately to unforeseen effects, it…

Robotics · Computer Science 2018-09-20 Hamza Merzic , Miroslav Bogdanovic , Daniel Kappler , Ludovic Righetti , Jeannette Bohg

Balancing and push-recovery are essential capabilities enabling humanoid robots to solve complex locomotion tasks. In this context, classical control systems tend to be based on simplified physical models and hard-coded strategies. Although…

Imitation learning is an effective alternative approach to learn a policy when the reward function is sparse. In this paper, we consider a challenging setting where an agent and an expert use different actions from each other. We assume…

Machine Learning · Computer Science 2019-08-27 Konrad Zolna , Negar Rostamzadeh , Yoshua Bengio , Sungjin Ahn , Pedro O. Pinheiro

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine learning. A remaining challenge is interactively simulating…

We propose a method of learning a policy for human-like locomotion via deep reinforcement learning based on a human anatomical model, muscle actuation, and biologically inspired rewards, without any inherent control rules or reference…

Graphics · Computer Science 2024-01-30 Minkwan Kim , Yoonsang Lee

When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit…

Machine Learning · Statistics 2017-08-21 Misha Denil , Pulkit Agrawal , Tejas D Kulkarni , Tom Erez , Peter Battaglia , Nando de Freitas

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

Robotics · Computer Science 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…

Robotics · Computer Science 2023-03-08 Minttu Alakuijala , Gabriel Dulac-Arnold , Julien Mairal , Jean Ponce , Cordelia Schmid

Deep reinforcement learning has proven to be a great success in allowing agents to learn complex tasks. However, its application to actual robots can be prohibitively expensive. Furthermore, the unpredictability of human behavior in…

Robotics · Computer Science 2019-08-16 Mohammad Thabet , Massimiliano Patacchiola , Angelo Cangelosi

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like…

Robotics · Computer Science 2020-10-23 Ye Yuan , Kris Kitani

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič