Related papers: Metropolis-Hastings algorithm in joint-attention n…
The Naming Game is an agent-based model where individuals communicate to name an initially unnamed object. On a large class of networks continual pairwise interactions lead the system to an ultimate consensus state, in which agents converge…
The pseudo-marginal algorithm is a variant of the Metropolis--Hastings algorithm which samples asymptotically from a probability distribution when it is only possible to estimate unbiasedly an unnormalized version of its density.…
The question of aggregating pair-wise comparisons to obtain a global ranking over a collection of objects has been of interest for a very long time: be it ranking of online gamers (e.g. MSR's TrueSkill system) and chess players, aggregating…
In the context of recommendation systems, addressing multi-behavioral user interactions has become vital for understanding the evolving user behavior. Recent models utilize techniques like graph neural networks and attention mechanisms for…
Hand gestures are a primary output of the human motor system, yet the decoding of their neuromuscular signatures remains a bottleneck for basic neuroscience and assistive technologies such as prosthetics. Traditional human-machine interface…
We investigate a relatively underexplored class of hybrid neurosymbolic models integrating symbolic learning with neural reasoning to construct data generators meeting formal correctness criteria. In \textit{Symbolic Neural Generators}…
Human annotator simulation (HAS) serves as a cost-effective substitute for human evaluation such as data annotation and system assessment. Human perception and behaviour during human evaluation exhibit inherent variability due to diverse…
We propose to view non-rigid surface registration as a probabilistic inference problem. Given a target surface, we estimate the posterior distribution of surface registrations. We demonstrate how the posterior distribution can be used to…
Shielding studies in neutron transport, with Monte Carlo codes, yield challenging problems of small-probability estimation. The particularity of these studies is that the small probability to estimate is formulated in terms of the…
The paper studies the emergence and stability of cooperative behavior in populations of agents who interact among themselves in Prisoner's Dilemma games and who are allowed to choose their partners. The population is then subject to…
The Metropolis Hastings algorithm and its multi-proposal extensions are aimed at the computation of the expectation $<\pi,f>$ of a function $f$ under a probability measure $\pi$ difficult to simulate. They consist in constructing by an…
In this paper, we aim to address the problem of human interaction recognition in videos by exploring the long-term inter-related dynamics among multiple persons. Recently, Long Short-Term Memory (LSTM) has become a popular choice to model…
Understanding the mechanisms behind opinion formation is crucial for gaining insight into the processes that shape political beliefs, cultural attitudes, consumer choices, and social movements. This work aims to explore a nuanced model that…
The problem of optimally scaling the proposal distribution in a Markov chain Monte Carlo algorithm is critical to the quality of the generated samples. Much work has gone into obtaining such results for various Metropolis-Hastings (MH)…
Markov Chain Monte Carlo (MCMC) algorithms ubiquitously employ complex deterministic transformations to generate proposal points that are then filtered by the Metropolis-Hastings-Green (MHG) test. However, the condition of the target…
The literature on dynamic discrete games often assumes that the conditional choice probabilities and the state transition probabilities are homogeneous across markets and over time. We refer to this as the "homogeneity assumption" in…
Multi-agent consensus problems can often be seen as a sequence of autonomous and independent local choices between a finite set of decision options, with each local choice undertaken simultaneously, and with a shared goal of achieving a…
In recent times empirical likelihood has been widely applied under Bayesian framework. Markov chain Monte Carlo (MCMC) methods are frequently employed to sample from the posterior distribution of the parameters of interest. However,…
In mixed strategy 2\times2 population games, the realization of maximum entropy (Maxent) is of the theoretical expectation. We evaluate this theoretical prediction in the experimental economics game data. The data includes 12 treatments and…
Human Activity Recognition is a time-series analysis problem. A popular analysis procedure used by the community assumes an optimal window length to design recognition pipelines. However, in the scenario of smart homes, where activities are…