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3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited…

Sound · Computer Science 2026-01-09 Yujiao Jiang , Qingmin Liao , Zongqing Lu

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Shuai Tan , Bin Ji , Mengxiao Bi , Ye Pan

The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Chenxu Zhang , Chao Wang , Jianfeng Zhang , Hongyi Xu , Guoxian Song , You Xie , Linjie Luo , Yapeng Tian , Xiaohu Guo , Jiashi Feng

In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zheng Qin , Ruobing Zheng , Yabing Wang , Tianqi Li , Zixin Zhu , Sanping Zhou , Ming Yang , Le Wang

Audio-driven 3D facial animation synthesis has been an active field of research with attention from both academia and industry. While there are promising results in this area, recent approaches largely focus on lip-sync and identity…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Sichun Wu , Kazi Injamamul Haque , Zerrin Yumak

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

This paper proposes a novel 3D speech-to-animation (STA) generation framework designed to address the shortcomings of existing models in producing diverse and emotionally resonant animations. Current STA models often generate animations…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Xulong Zhang , Xiaoyang Qu , Haoxiang Shi , Chunguang Xiao , Jianzong Wang

Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Ziqiao Peng , Haoyu Wu , Zhenbo Song , Hao Xu , Xiangyu Zhu , Jun He , Hongyan Liu , Zhaoxin Fan

Teeth gestures become an alternative input modality for different situations and accessibility purposes. In this paper, we present TeethTap, a novel eyes-free and hands-free input technique, which can recognize up to 13 discrete teeth…

Human-Computer Interaction · Computer Science 2021-02-26 Wei Sun , Franklin Mingzhe Li , Benjamin Steeper , Songlin Xu , Feng Tian , Cheng Zhang

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and…

Recent advancements in zero-shot text-to-speech (TTS) modeling have led to significant strides in generating high-fidelity and diverse speech. However, dialogue generation, along with achieving human-like naturalness in speech, continues to…

Audio and Speech Processing · Electrical Eng. & Systems 2024-12-17 Leying Zhang , Yao Qian , Long Zhou , Shujie Liu , Dongmei Wang , Xiaofei Wang , Midia Yousefi , Yanmin Qian , Jinyu Li , Lei He , Sheng Zhao , Michael Zeng

Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Xiangyu Liang , Wenlin Zhuang , Tianyong Wang , Guangxing Geng , Guangyue Geng , Haifeng Xia , Siyu Xia

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…

Graphics · Computer Science 2025-06-03 Yueqian Guo , Tianzhao Li , Xin Lyu , Jiehaolin Chen , Zhaohan Wang , Sirui Xiao , Yurun Chen , Yezi He , Helin Li , Fan Zhang

Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM)…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Xinya Ji , Hang Zhou , Kaisiyuan Wang , Qianyi Wu , Wayne Wu , Feng Xu , Xun Cao

Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

Human speech is often accompanied by hand and arm gestures. Given audio speech input, we generate plausible gestures to go along with the sound. Specifically, we perform cross-modal translation from "in-the-wild'' monologue speech of a…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Shiry Ginosar , Amir Bar , Gefen Kohavi , Caroline Chan , Andrew Owens , Jitendra Malik

Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask…

Graphics · Computer Science 2025-07-08 Xiangyue Zhang , Jianfang Li , Jiaxu Zhang , Jianqiang Ren , Liefeng Bo , Zhigang Tu

We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhihao Xu , Shengjie Gong , Jiapeng Tang , Lingyu Liang , Yining Huang , Haojie Li , Shuangping Huang