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The existence of real-world adversarial examples (commonly in the form of patches) poses a serious threat for the use of deep learning models in safety-critical computer vision tasks such as visual perception in autonomous driving. This…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Giulio Rossolini , Federico Nesti , Gianluca D'Amico , Saasha Nair , Alessandro Biondi , Giorgio Buttazzo

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

Computation and Language · Computer Science 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Adversarial training enhances neural network robustness but suffers from a tendency to overfit and increased generalization errors on clean data. This work introduces CLAT, an innovative approach that mitigates adversarial overfitting by…

Machine Learning · Computer Science 2024-12-25 Bhavna Gopal , Huanrui Yang , Jingyang Zhang , Mark Horton , Yiran Chen

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

Computer Vision and Pattern Recognition · Computer Science 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

Clustering using deep autoencoders has been thoroughly investigated in recent years. Current approaches rely on simultaneously learning embedded features and clustering the data points in the latent space. Although numerous deep clustering…

Machine Learning · Computer Science 2019-09-27 Nairouz Mrabah , Mohamed Bouguessa , Riadh Ksantini

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

Artificial Intelligence · Computer Science 2021-03-05 Jose M. Font , Tobias Mahlmann

This paper presents a statistically sound method for measuring the accuracy with which a probabilistic model reflects the growth of a network, and a method for optimising parameters in such a model. The technique is data-driven, and can be…

Networking and Internet Architecture · Computer Science 2009-04-07 Richard Clegg , Raul Landa , Uli Harder , Miguel Rio

Feature alignment between domains is one of the mainstream methods for Unsupervised Domain Adaptation (UDA) semantic segmentation. Existing feature alignment methods for semantic segmentation learn domain-invariant features by adversarial…

Computer Vision and Pattern Recognition · Computer Science 2021-05-10 Shuang Wang , Dong Zhao , Yi Li , Chi Zhang , Yuwei Guo , Qi Zang , Biao Hou , Licheng Jiao

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

The paper presents an application of non-linear stacking ensembles for prediction of Go player attributes. An evolutionary algorithm is used to form a diverse ensemble of base learners, which are then aggregated by a stacking ensemble. This…

Artificial Intelligence · Computer Science 2017-09-25 Josef Moudřík , Roman Neruda

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

Artificial Intelligence · Computer Science 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pok\'emon or League of Legends, it refers to the set of current dominant characters and/or strategies within the player…

Artificial Intelligence · Computer Science 2024-09-12 Akash Saravanan , Matthew Guzdial