Related papers: Random-Access Neural Compression of Material Textu…
Recently Implicit Neural Representations (INRs) gained attention as a novel and effective representation for various data types. Thus far, prior work mostly focused on optimizing their reconstruction performance. This work investigates INRs…
Perceptual image super-resolution (SR) methods restore degraded images and produce sharp outputs. In practice, those outputs are usually recompressed for storage and transmission. Ignoring recompression is suboptimal as the downstream codec…
While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods…
In this age of information, images are a critical medium for storing and transmitting information. With the rapid growth of image data amount, visual compression and visual data perception are two important research topics attracting a lot…
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most…
We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…
Lossy compression introduces complex compression artifacts, particularly the blocking artifacts, ringing effects and blurring. Existing algorithms either focus on removing blocking artifacts and produce blurred output, or restores sharpened…
Lossy image compression algorithms are pervasively used to reduce the size of images transmitted over the web and recorded on data storage media. However, we pay for their high compression rate with visual artifacts degrading the user…
Our objective is to compute a textural loss that can be used to train texture generators with multiple material channels typically used for physically based rendering such as albedo, normal, roughness, metalness, ambient occlusion, etc.…
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…
Image compression is a method to remove spatial redundancy between adjacent pixels and reconstruct a high-quality image. In the past few years, deep learning has gained huge attention from the research community and produced promising image…
We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to…
In this paper, we propose a new interactive compression scheme for omnidirectional images. This requires two characteristics: efficient compression of data, to lower the storage cost, and random access ability to extract part of the…
Rendering 3D scenes requires access to arbitrary viewpoints from the scene. Storage of such a 3D scene can be done in two ways; (1) storing 2D images taken from the 3D scene that can reconstruct the scene back through interpolations, or (2)…
Learned image compression sits at the intersection of machine learning and image processing. With advances in deep learning, neural network-based compression methods have emerged. In this process, an encoder maps the image to a…
We introduce RAGE, an image compression framework that achieves four generally conflicting objectives: 1) good compression for a wide variety of color images, 2) computationally efficient, fast decompression, 3) fast random access of images…
Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…
Texture is a visual attribute largely used in many problems of image analysis. Currently, many methods that use learning techniques have been proposed for texture discrimination, achieving improved performance over previous handcrafted…
Neural material representations are becoming a popular way to represent materials for rendering. They are more expressive than analytic models and occupy less memory than tabulated BTFs. However, existing neural materials are immutable,…
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…