Related papers: ReactFace: Online Multiple Appropriate Facial Reac…
We present a demonstration of a neural interactive-predictive system for tackling multimodal sequence to sequence tasks. The system generates text predictions to different sequence to sequence tasks: machine translation, image and video…
Recent progress on neural approaches for language processing has triggered a resurgence of interest on building intelligent open-domain chatbots. However, even the state-of-the-art neural chatbots cannot produce satisfying responses for…
Facial expression perception in humans inherently relies on prior knowledge and contextual cues, contributing to efficient and flexible processing. For instance, multi-modal emotional context (such as voice color, affective text, body pose,…
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…
Neural conversational models learn to generate responses by taking into account the dialog history. These models are typically optimized over the query-response pairs with a maximum likelihood estimation objective. However, the…
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression…
The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…
Generating synthetic datasets for training face recognition models is challenging because dataset generation entails more than creating high fidelity images. It involves generating multiple images of same subjects under different factors…
Evaluating Retrieval-Augmented Generation (RAG) systems using static multi-turn datasets fails to capture the dynamic nature of real-world dialogues. Existing evaluation methods rely on predefined datasets, which restrict them to static,…
Face recognition systems have been shown to be vulnerable to adversarial examples resulting from adding small perturbations to probe images. Such adversarial images can lead state-of-the-art face recognition systems to falsely reject a…
Generating personalized responses is one of the major challenges in natural human-robot interaction. Current researches in this field mainly focus on generating responses consistent with the robot's pre-assigned persona, while ignoring the…
Towards human-like dialogue systems, current emotional dialogue approaches jointly model emotion and semantics with a unified neural network. This strategy tends to generate safe responses due to the mutual restriction between emotion and…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…
The creation of altered and manipulated faces has become more common due to the improvement of DeepFake generation methods. Simultaneously, we have seen detection models' development for differentiating between a manipulated and original…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
The consistency of a response to a given post at semantic-level and emotional-level is essential for a dialogue system to deliver human-like interactions. However, this challenge is not well addressed in the literature, since most of the…
In this paper, we propose a multi-speaker face-to-speech waveform generation model that also works for unseen speaker conditions. Using a generative adversarial network (GAN) with linguistic and speaker characteristic features as auxiliary…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…
Learning a new language involves constantly comparing speech productions with reference productions from the environment. Early in speech acquisition, children make articulatory adjustments to match their caregivers' speech. Grownup…