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Q-Learning is a fundamental off-policy reinforcement learning (RL) algorithm that has the objective of approximating action-value functions in order to learn optimal policies. Nonetheless, it has difficulties in reconciling bias with…

Machine Learning · Computer Science 2024-11-22 Mahammad Humayoo

Consequential decision-making incentivizes individuals to strategically adapt their behavior to the specifics of the decision rule. While a long line of work has viewed strategic adaptation as gaming and attempted to mitigate its effects,…

Machine Learning · Computer Science 2020-02-19 John Miller , Smitha Milli , Moritz Hardt

End-users' trust in automated agents is important as automated decision-making and planning is increasingly used in many aspects of people's lives. In real-world applications of planning, multiple optimization objectives are often involved.…

Human-Computer Interaction · Computer Science 2020-08-04 Roykrong Sukkerd , Reid Simmons , David Garlan

Modern supply networks are complex interconnected systems. Multi-agent models are increasingly explored to optimise their performance. Most research assumes agents will have full observability of the system by having a single policy…

Multiagent Systems · Computer Science 2026-03-02 Wan Wang , Haiyan Wang , Adam Sobey

Current labor markets are strongly affected by the economic forces of adverse selection, moral hazard, and reputation, each of which arises due to $\textit{incomplete information}$. These economic forces will still be influential after AI…

Artificial Intelligence · Computer Science 2025-05-27 Simpson Zhang , Tennison Liu , Mihaela van der Schaar

Multi-agent systems have demonstrated exceptional performance in downstream tasks beyond diverse single agent baselines. A growing body of work has explored ways to improve their reasoning and collaboration, from vote, debate, to complex…

Artificial Intelligence · Computer Science 2026-02-13 Yu Yao , Jiayi Dong , Yang Yang , Ju Li , Yilun Du

Intertemporal decision making involves choices among options whose effects occur at different moments. These choices are influenced not only by the effect of rewards value perception at different moments, but also by the time perception…

General Finance · Quantitative Finance 2011-05-19 Natalia Destefano , Alexandre Souto Martinez

It is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same environment. A popular approach towards obtaining such agents is to reuse skills learned in prior tasks to…

Machine Learning · Computer Science 2024-03-19 Geraud Nangue Tasse , Devon Jarvis , Steven James , Benjamin Rosman

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

Computer Science and Game Theory · Computer Science 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

In reinforcement learning, the discount factor $\gamma$ controls the agent's effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become…

Machine Learning · Computer Science 2020-06-24 Chen Tessler , Shie Mannor

When creating policies, plans, or designs for people, it is challenging for designers to foresee all of the ways in which people may reason and behave. Recently, Large Language Models (LLMs) have been shown to be able to simulate human…

Human-Computer Interaction · Computer Science 2024-07-03 Karthik Sreedhar , Lydia Chilton

Fairness is an important consideration for dynamic resource allocation in multi-agent systems. Many existing methods treat fairness as a one-shot problem without considering temporal dynamics, which misses the nuances of accumulating…

Artificial Intelligence · Computer Science 2026-02-03 Ashwin Kumar , William Yeoh

In reinforcement learning, Return, which is the weighted accumulated future rewards, and Value, which is the expected return, serve as the objective that guides the learning of the policy. In classic RL, return is defined as the…

Machine Learning · Computer Science 2020-10-27 Yufei Wang , Qiwei Ye , Tie-Yan Liu

Directly training Large Language Models (LLMs) for Multi-Agent Systems (MAS) remains challenging due to intricate reward modeling, dynamic agent interactions, and demanding generalization requirements. This paper explores whether…

Artificial Intelligence · Computer Science 2025-06-03 Yufa Zhou , Shaobo Wang , Xingyu Dong , Xiangqi Jin , Yifang Chen , Yue Min , Kexin Yang , Xingzhang Ren , Dayiheng Liu , Linfeng Zhang

We present an algorithm for query evaluation given a logic program consisting of function-free Datalog rules. It is based on Earley Deduction [4, 6] and uses a partial evaluation similar to the one we devel oped for our SLDMagic method [1].…

Logic in Computer Science · Computer Science 2014-05-23 Heike Stephan , Stefan Brass

Strategic classification studies the design of a classifier robust to the manipulation of input by strategic individuals. However, the existing literature does not consider the effect of competition among individuals as induced by the…

Computer Science and Game Theory · Computer Science 2022-02-23 Lydia T. Liu , Nikhil Garg , Christian Borgs

Recently, we have proposed a framework for verification of agents' abilities in asynchronous multi-agent systems, together with an algorithm for automated reduction of models. The semantics was built on the modeling tradition of distributed…

Logic in Computer Science · Computer Science 2025-01-22 Wojciech Jamroga , Wojciech Penczek , Teofil Sidoruk

The plethora of comparison shopping agents (CSAs) in today's markets enables buyers to query more than a single CSA when shopping, and an inter-CSAs competition naturally arises. We suggest a new approach, termed "selective price…

Computer Science and Game Theory · Computer Science 2016-11-08 Chen Hajaj , Noam Hazon , David Sarne

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

Logic in Computer Science · Computer Science 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

Recent advancements in Large Language Models (LLMs) have significantly enhanced their ability to perform complex reasoning tasks, transitioning from fast and intuitive thinking (System 1) to slow and deep reasoning (System 2). While System…

Computation and Language · Computer Science 2025-04-01 Rui Wang , Hongru Wang , Boyang Xue , Jianhui Pang , Shudong Liu , Yi Chen , Jiahao Qiu , Derek Fai Wong , Heng Ji , Kam-Fai Wong
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