Related papers: Eye-tracked Virtual Reality: A Comprehensive Surve…
This survey serves as a review for the 2025 Event-Based Eye Tracking Challenge organized as part of the 2025 CVPR event-based vision workshop. This challenge focuses on the task of predicting the pupil center by processing event camera…
Eye-gaze tracking research offers significant promise in enhancing various healthcare-related tasks, above all in medical image analysis and interpretation. Eye tracking, a technology that monitors and records the movement of the eyes,…
Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…
Webcam-based eye tracking is a cost-effective, scalable method for remote research that effectively reaches broader populations. However, uncontrolled environments and hardware diversity lead to inconsistent data quality in crowdsourcing.…
We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…
We present a large scale data set, OpenEDS: Open Eye Dataset, of eye-images captured using a virtual-reality (VR) head mounted display mounted with two synchronized eyefacing cameras at a frame rate of 200 Hz under controlled illumination.…
Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…
The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…
Virtual reality (VR), while enhancing user experiences, introduces significant privacy risks. This paper reveals a novel vulnerability in VR systems that allows attackers to capture VR privacy through obstacles utilizing millimeter-wave…
Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on…
Fast and accurate eye tracking in a virtual reality or augmented reality headset could lead to better display performance and enable novel methods of user interaction with the system. However, it remains a challenge for a system to combine…
To see what is not in the image is one of the broader missions of computer vision. Technology to inpaint images has made significant progress with the coming of deep learning. This paper proposes a method to tackle occlusion specific to…
This paper investigates the potential of Virtual Reality (VR) as a research tool for studying diversity and inclusion characteristics in the context of human-robot interactions (HRI). Some exclusive advantages of using VR in HRI are…
Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…
The recent emergence of ubiquitous, multi-platform eye tracking has raised user privacy concerns over re-identification across platforms, where a person is re-identified across multiple eye tracking-enabled platforms using personally…
Virtual reality (VR) platforms enable a wide range of applications, however, pose unique privacy risks. In particular, VR devices are equipped with a rich set of sensors that collect personal and sensitive information (e.g., body motion,…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
Mixed reality (MR) technologies are emerging into the mainstream with affordable devices like the Oculus Quest. These devices blend the physical and virtual in novel ways that blur the lines that exist in legal precedent, like those between…
After the introduction of smartphones and smartwatches, AR glasses are considered the next breakthrough in the field of wearables. While the transition from smartphones to smartwatches was based mainly on established display technologies,…