Related papers: On the online path extension problem -- Location a…
We introduce a class of "inverse parametric optimization" problems, in which one is given both a parametric optimization problem and a desired optimal solution; the task is to determine parameter values that lead to the given solution. We…
We initiate the study of online routing problems with predictions, inspired by recent exciting results in the area of learning-augmented algorithms. A learning-augmented online algorithm which incorporates predictions in a black-box manner…
Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods…
Finding a location for a new facility such that the facility attracts the maximal number of customers is a challenging problem. Existing studies either model customers as static sites and thus do not consider customer movement, or they…
A highly successful approach to route planning in networks (particularly road networks) is to identify a hierarchy in the network that allows faster queries after some preprocessing that basically inserts additional "shortcut"-edges into a…
Optimizing paths on networks is crucial for many applications, from subway traffic to Internet communication. As global path optimization that takes account of all path-choices simultaneously is computationally hard, most existing routing…
Path planning is a fundamental problem in road networks, with the goal of finding a path that optimizes objectives such as shortest distance or minimal travel time. Existing methods typically use graph indexing to ensure the efficiency of…
Motivated by the popularity of online ride and delivery services, we study natural variants of classical multi-vehicle minimum latency problems where the objective is to route a set of vehicles located at depots to serve request located on…
The quadratic shortest path problem is the problem of finding a path in a directed graph such that the sum of interaction costs over all pairs of arcs on the path is minimized. We derive several semidefinite programming relaxations for the…
We examine the evolution of the best choice algorithm and the probability of its success from a directed path to the linear order of the same cardinality through $k$th powers of a directed path, $1 \leq k < n$. The vertices of a $k$th power…
We study bottleneck routing games where the social cost is determined by the worst congestion on any edge in the network. Bottleneck games have been studied in the literature by having the player's utility costs to be determined by the…
In the quantum repeater networks of the quantum Internet, the varying stability of entangled quantum links makes dynamic topology adaption an emerging issue. Here we define an efficient topology adaption method for quantum repeater…
Given a geometric path, the Time-Optimal Path Tracking problem consists in finding the control strategy to traverse the path time-optimally while regulating tracking errors. A simple yet effective approach to this problem is to decompose…
Understanding how users navigate in a network is of high interest in many applications. We consider a setting where only aggregate node-level traffic is observed and tackle the task of learning edge transition probabilities. We cast it as a…
We introduce a simplified model for platform game levels with falling platforms based on interval graphs and show that solvability of such levels corresponds to finding Steiner cycles or Steiner paths in the corresponding graphs. Linear…
We consider the problem of routing for logistics purposes, in a contested environment where an adversary attempts to disrupt the vehicle along the chosen route. We construct a game-theoretic model that captures the problem of optimal…
A weakness of next-hop routing is that following a link or router failure there may be no routes between some source-destination pairs, or packets may get stuck in a routing loop as the protocol operates to establish new routes. In this…
Through the development of efficient algorithms, data structures and preprocessing techniques, real-world shortest path problems in street networks are now very fast to solve. But in reality, the exact travel times along each arc in the…
In vehicular traffic planning it is a long standing problem how to assign demand such on the available model of a road network that an equilibrium with regard to travel time or generalized costs is realized. For pedestrian traffic this…
Reachability and other path-based measures on temporal graphs can be used to understand spread of infection, information, and people in modelled systems. Due to delays and errors in reporting, temporal graphs derived from data are unlikely…