English
Related papers

Related papers: PhotoMat: A Material Generator Learned from Single…

200 papers

Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Minjung Son , Jeong Joon Park , Leonidas Guibas , Gordon Wetzstein

We often aim to generate images that are both photorealistic and 3D-consistent, adhering to precise geometry, material, and viewpoint controls. Typically, this is achieved by fine-tuning an image generator, pre-trained on billions of real…

Graphics · Computer Science 2026-05-15 Ido Sobol , Kihyuk Sohn , Yoav Blum , Egor Zakharov , Max Bluvstein , Andrea Vedaldi , Or Litany

With the continuous advancement of image generation technology, advanced models such as GPT-Image-1 and Qwen-Image have achieved remarkable text-to-image consistency and world knowledge However, these models still fall short in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junyan Ye , Leiqi Zhu , Yuncheng Guo , Dongzhi Jiang , Zilong Huang , Yifan Zhang , Zhiyuan Yan , Haohuan Fu , Conghui He , Weijia Li

Generative deep learning architectures can produce realistic, high-resolution fake imagery -- with potentially drastic societal implications. A key question in this context is: How easy is it to generate realistic imagery, in particular for…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Tuong Vy Nguyen , Johannes Hoster , Alexander Glaser , Kristian Hildebrand , Felix Biessmann

3D assets are essential in the digital age. While automatic 3D generation, such as image-to-3d, has made significant strides in recent years, it often struggles to achieve fast, detailed, and high-fidelity generation simultaneously. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Huanning Dong , Yinuo Huang , Fan Li , Ping Kuang

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video…

Graphics · Computer Science 2025-06-17 Jacob Munkberg , Zian Wang , Ruofan Liang , Tianchang Shen , Jon Hasselgren

Image recognition/classification is a widely studied problem, but its reverse problem, image generation, has drawn much less attention until recently. But the vast majority of current methods for image generation require training/retraining…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Haoyang Li

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Dana Cohen-Bar , Ido Sobol , Raphael Bensadoun , Shelly Sheynin , Oran Gafni , Or Patashnik , Daniel Cohen-Or , Amit Zohar

Accurate material retrieval is critical for creating realistic 3D assets. Existing methods rely on datasets that capture shape-invariant and lighting-varied representations of materials, which are scarce and face challenges due to limited…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Jianhui Wang , Zhifei Yang , Yangfan He , Huixiong Zhang , Yuxuan Chen , Jingwei Huang

Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and…

The movie and video game industries have adopted photogrammetry as a way to create digital 3D assets from multiple photographs of a real-world scene. But photogrammetry algorithms typically output an RGB texture atlas of the scene that only…

Graphics · Computer Science 2022-11-16 Siddhant Prakash , Gilles Rainer , Adrien Bousseau , George Drettakis

Generative text-to-image models enable us to synthesize unlimited amounts of images in a controllable manner, spurring many recent efforts to train vision models with synthetic data. However, every synthetic image ultimately originates from…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Scott Geng , Cheng-Yu Hsieh , Vivek Ramanujan , Matthew Wallingford , Chun-Liang Li , Pang Wei Koh , Ranjay Krishna

Automatically generating maps from satellite images is an important task. There is a body of literature which tries to address this challenge. We created a more expansive survey of the task by experimenting with different models and adding…

Computer Vision and Pattern Recognition · Computer Science 2019-04-29 Swetava Ganguli , Pedro Garzon , Noa Glaser

Internal learning for single-image generation is a framework, where a generator is trained to produce novel images based on a single image. Since these models are trained on a single image, they are limited in their scale and application.…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Raphael Bensadoun , Shir Gur , Tomer Galanti , Lior Wolf

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Di Luo , Shuhui Yang , Mingxin Yang , Jiawei Lu , Yixuan Tang , Xintong Han , Zhuo Chen , Beibei Wang , Chunchao Guo

Understanding three-dimensional (3D) geometries from two-dimensional (2D) images without any labeled information is promising for understanding the real world without incurring annotation cost. We herein propose a novel generative model,…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Atsuhiro Noguchi , Tatsuya Harada

Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a specific camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yu Yuan , Xijun Wang , Yichen Sheng , Prateek Chennuri , Xingguang Zhang , Stanley Chan

Existing 3D-from-2D generators are typically designed for well-curated single-category datasets, where all the objects have (approximately) the same scale, 3D location, and orientation, and the camera always points to the center of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Ivan Skorokhodov , Aliaksandr Siarohin , Yinghao Xu , Jian Ren , Hsin-Ying Lee , Peter Wonka , Sergey Tulyakov

Tremendous progress in deep generative models has led to photorealistic image synthesis. While achieving compelling results, most approaches operate in the two-dimensional image domain, ignoring the three-dimensional nature of our world.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Michael Niemeyer , Andreas Geiger