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Crowdsourced mobile edge caching and sharing (Crowd-MECS) is emerging as a promising content delivery paradigm by employing a large crowd of existing edge devices (EDs) to cache and share popular contents. The successful technology adoption…
Actor-critic algorithms address the dual goals of reinforcement learning (RL), policy evaluation and improvement via two separate function approximators. The practicality of this approach comes at the expense of training instability, caused…
Industrial Internet of Things (IIoT) applications demand efficient task offloading to handle heavy data loads with minimal latency. Mobile Edge Computing (MEC) brings computation closer to devices to reduce latency and server load, optimal…
In this paper, we present a multi-agent deep reinforcement learning (deep RL) framework for network slicing in a dynamic environment with multiple base stations and multiple users. In particular, we propose a novel deep RL framework with…
An unmanned aerial vehicle (UAV)-aided mobile edge computing (MEC) framework is proposed, where several UAVs having different trajectories fly over the target area and support the user equipments (UEs) on the ground. We aim to jointly…
Existing works on task offloading in mobile edge computing (MEC) networks often assume a task is executed once at a single edge node (EN). Downloading the computed result from the EN back to the mobile user may suffer long delay if the…
Mobile edge computing (MEC) is one of the promising solutions to process computational-intensive tasks for the emerging time-critical Internet-of-Things (IoT) use cases, e.g., virtual reality (VR), augmented reality (AR), autonomous…
To support the growing demand for data-intensive and low-latency IoT applications, Multi-Access Edge Computing (MEC) is emerging as an effective edge-computing approach enabling the execution of delay-sensitive processing tasks close to…
Once self-driving car becomes a reality and passengers are no longer worry about it, they will need to find new ways of entertainment. However, retrieving entertainment contents at the Data Center (DC) can hinder content delivery service…
In this paper, a novel paradigm of mobile edge-quantum computing (MEQC) is proposed, which brings quantum computing capacities to mobile edge networks that are closer to mobile users (i.e., edge devices). First, we propose an MEQC system…
Advances in Reinforcement Learning (RL) have demonstrated data efficiency and optimal control over large state spaces at the cost of scalable performance. Genetic methods, on the other hand, provide scalability but depict hyperparameter…
Network slicing in 5G and the future 6G networks will enable the creation of multiple virtualized networks on a shared physical infrastructure. This innovative approach enables the provision of tailored networks to accommodate specific…
6G networks are composed of subnetworks expected to meet ultra-reliable low-latency communication (URLLC) requirements for mission-critical applications such as industrial control and automation. An often-ignored aspect in URLLC is…
In this paper, we propose actor-director-critic, a new framework for deep reinforcement learning. Compared with the actor-critic framework, the director role is added, and action classification and action evaluation are applied…
With the increasing penetration of renewable energy sources, growing demand variability, and evolving grid control strategies, accurate and efficient load modeling has become a critical yet challenging task. Traditional methods, such as…
Edge computing (EC), positioned near end devices, holds significant potential for delivering low-latency, energy-efficient, and secure services. This makes it a crucial component of the Internet of Things (IoT). However, the increasing…
Multiagent reinforcement learning (MARL) has attracted considerable attention due to its potential in addressing complex cooperative tasks. However, existing MARL approaches often rely on frequent exchanges of action or state information…
The Metaverse has emerged as the next generation of the Internet. It aims to provide an immersive, persistent virtual space where people can live, learn, work and interact with each other. However, the existing technology is inadequate to…
Driven by the visions of Internet of Things and 5G communications, recent years have seen a paradigm shift in mobile computing, from the centralized Mobile Cloud Computing towards Mobile Edge Computing (MEC). The main feature of MEC is to…
In this paper, we examine cloud-edge-terminal IoT networks, where edges undertake a range of typical dynamic scheduling tasks. In these IoT networks, a central policy for each task can be constructed at a cloud server. The central policy…