Related papers: Make-An-Animation: Large-Scale Text-conditional 3D…
Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of…
In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and…
We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or…
Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this…
Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…
Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…
Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured…
Recently, while text-driven human motion generation has received massive research attention, most existing text-driven motion generators are generally only designed to generate motion sequences in a blank background. While this is the case,…
We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…
Recent text-to-image generative models have exhibited remarkable abilities in generating high-fidelity and photo-realistic images. However, despite the visually impressive results, these models often struggle to preserve plausible human…
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…
The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine…
This paper presents instruct-imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce *multi-modal instruction* for image generation, a task representation articulating a range of…
Generation of realistic high-resolution videos of human subjects is a challenging and important task in computer vision. In this paper, we focus on human motion transfer - generation of a video depicting a particular subject, observed in a…
This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…
The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This…
We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…
Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to…
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…