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Related papers: Efficacy of Educational Misinformation Games

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Rapid spread of harmful misinformation has led to a dire need for effective media literacy interventions, to which educational games have been suggested as a possible solution. Researchers and educators have created several games that…

Human-Computer Interaction · Computer Science 2025-03-05 Nisha Devasia , Runhua Zhao , Jin Ha Lee

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level with the rise of the internet and participatory platforms.…

Computers and Society · Computer Science 2020-03-18 Lena Clever , Dennis Assenmacher , Kilian Müller , Moritz Vinzent Seiler , Dennis M. Riehle , Mike Preuss , Christian Grimme

Effectively mitigating online misinformation requires understanding of their mechanisms and learning of practical skills for identification and counteraction. Serious games may serve as tools for combating misinformation, teaching players…

Human-Computer Interaction · Computer Science 2025-09-23 Huiyun Tang , Songqi Sun , Kexin Nie , Ang Li , Anastasia Sergeeva , Ray LC

Misinformation spread through social media has become a fundamental challenge in modern society. Recent studies have evaluated various strategies for addressing this problem, such as by modifying social media platforms or educating people…

Human-Computer Interaction · Computer Science 2022-05-03 Jacqueline Urakami , Yeongdae Kim , Hiroki Oura , Katie Seaborn

We consider misinformation games, i.e., multi-agent interactions where the players are misinformed with regards to the game that they play, essentially having an \emph{incorrect} understanding of the game setting, without being aware of…

Computer Science and Game Theory · Computer Science 2023-07-06 Constantinos Varsos , Giorgos Flouris , Marina Bitsaki

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

Cryptography and Security · Computer Science 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

Fake news is a growing problem in developing countries with potentially far-reaching consequences. We conduct a randomized experiment in urban Pakistan to evaluate the effectiveness of two educational interventions to counter misinformation…

General Economics · Economics 2021-07-07 Ayesha Ali , Ihsan Ayyub Qazi

Technology is increasingly used -- unintentionally (misinformation) or intentionally (disinformation) -- to spread false information at scale, with potentially broad-reaching societal effects. For example, technology enables increasingly…

In the 21st Century information environment, adversarial actors use disinformation to manipulate public opinion. The distribution of false, misleading, or inaccurate information with the intent to deceive is an existential threat to the…

Computers and Society · Computer Science 2020-12-17 Nadya Bliss , Elizabeth Bradley , Joshua Garland , Filippo Menczer , Scott W. Ruston , Kate Starbird , Chris Wiggins

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

Cryptography and Security · Computer Science 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Children encounter misinformation on social media in a similar capacity as their parents. Unlike their parents, children are an exceptionally vulnerable population because their cognitive abilities and emotional regulation are still…

Computers and Society · Computer Science 2023-12-18 Filipo Sharevski , Jennifer Vander Loop

The creation, dissemination, and consumption of disinformation and fabricated content on social media is a growing concern, especially with the ease of access to such sources, and the lack of awareness of the existence of such false…

Social and Information Networks · Computer Science 2020-07-16 Kai Shu , Amrita Bhattacharjee , Faisal Alatawi , Tahora Nazer , Kaize Ding , Mansooreh Karami , Huan Liu

Over the past couple of years, the topic of "fake news" and its influence over people's opinions has become a growing cause for concern. Although the spread of disinformation on the Internet is not a new phenomenon, the widespread use of…

Computation and Language · Computer Science 2019-10-29 Jillian Tompkins

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

Computers and Society · Computer Science 2026-01-13 Damien Djaouti , Julian Alvarez

Although misinformation tends to spread online, it can have serious real-world consequences. In order to develop automated tools to detect and mitigate the impact of misinformation, researchers must leverage algorithms that can adapt to the…

Social and Information Networks · Computer Science 2025-04-09 Erik J Schlicht

The battle against the spread of misinformation on the Internet is a daunting task faced by modern society. Fake news content is primarily distributed through digital platforms, with websites dedicated to producing and disseminating such…

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

Cryptography and Security · Computer Science 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li

Mis- and disinformation, commonly collectively called fake news, continue to menace society. Perhaps, the impact of this age-old problem is presently most plain in politics and healthcare. However, fake news is affecting an increasing…

Computation and Language · Computer Science 2024-12-30 Martins Samuel Dogo
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