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As critical transportation infrastructure, bridges face escalating challenges from aging and deterioration, while traditional manual inspection methods suffer from low efficiency. Although 3D point cloud technology provides a new…
Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of…
Geometrical structures and the internal local region relationship, such as symmetry, regular array, junction, etc., are essential for understanding a 3D shape. This paper proposes a point cloud feature extraction network named PointSCNet,…
We introduce RGB2Point, an unposed single-view RGB image to a 3D point cloud generation based on Transformer. RGB2Point takes an input image of an object and generates a dense 3D point cloud. Contrary to prior works based on CNN layers and…
We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial…
In the field of 3D point cloud generation, numerous 3D generative models have demonstrated the ability to generate diverse and realistic 3D shapes. However, the majority of these approaches struggle to generate controllable 3D point cloud…
Pre-trained point cloud analysis models have shown promising advancements in various downstream tasks, yet their effectiveness is typically suffering from low-quality point cloud (i.e., noise and incompleteness), which is a common issue in…
Point cloud analysis is challenging due to the irregularity of the point cloud data structure. Existing works typically employ the ad-hoc sampling-grouping operation of PointNet++, followed by sophisticated local and/or global feature…
The accurate identification of high-quality correspondences is a prerequisite task in feature-based point cloud registration. However, it is extremely challenging to handle the fusion of local and global features due to feature redundancy…
Reconstructing geometric shapes from point clouds is a common task that is often accomplished by experts manually modeling geometries in CAD-capable software. State-of-the-art workflows based on fully automatic geometry extraction are…
Instance segmentation is an important task for scene understanding. Compared to the fully-developed 2D, 3D instance segmentation for point clouds have much room to improve. In this paper, we present PointGroup, a new end-to-end bottom-up…
We present a framework that adapts 2D diffusion models for 3D shape completion from incomplete point clouds. While text-to-image diffusion models have achieved remarkable success with abundant 2D data, 3D diffusion models lag due to the…
Point clouds data, as one kind of representation of 3D objects, are the most primitive output obtained by 3D sensors. Unlike 2D images, point clouds are disordered and unstructured. Hence it is not straightforward to apply classification…
Current methodologies in point cloud analysis predominantly explore 3D geometries, often achieved through the introduction of intricate learnable geometric extractors in the encoder or by deepening networks with repeated blocks. However,…
Shape completion, the problem of inferring the complete geometry of an object given a partial point cloud, is an important problem in robotics and computer vision. This paper proposes the Graph Attention Shape Completion Network (GASCN), a…
With the overwhelming trend of mask image modeling led by MAE, generative pre-training has shown a remarkable potential to boost the performance of fundamental models in 2D vision. However, in 3D vision, the over-reliance on…
Given the recent advances with image-generating algorithms, deep image completion methods have made significant progress. However, state-of-art methods typically provide poor cross-scene generalization, and generated masked areas often…
We present a novel 3D shape completion method that operates directly on unstructured point clouds, thus avoiding resource-intensive data structures like voxel grids. To this end, we introduce KAPLAN, a 3D point descriptor that aggregates…
In High Energy Physics, detailed and time-consuming simulations are used for particle interactions with detectors. To bypass these simulations with a generative model, the generation of large point clouds in a short time is required, while…
Generating realistic 3D point clouds is a fundamental problem in computer vision with applications in remote sensing, robotics, and digital object modeling. Existing generative approaches primarily capture geometry, and when semantics are…