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This paper provides a model theoretic semantics to feature terms augmented with set descriptions. We provide constraints to specify HPSG style set descriptions, fixed cardinality set descriptions, set-membership constraints, restricted…

cmp-lg · Computer Science 2008-02-03 Suresh Manandhar

This article presents a formalism inspired by Dennett's notion of the intentional stance. Whereas Dennett's treatment of these concepts is informal, we aim to provide a more formal analogue. We introduce a framework based on stochastic…

Optimization and Control · Mathematics 2025-01-10 Simon McGregor , timorl , Nathaniel Virgo

Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…

Logic in Computer Science · Computer Science 2024-07-02 Samson Abramsky , Luca Reggio

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

In this paper the correspondence between safe Petri nets and event structures, due to Nielsen, Plotkin and Winskel, is extended to arbitrary nets without self-loops, under the collective token interpretation. To this end we propose a more…

Logic in Computer Science · Computer Science 2009-12-22 R. J. van Glabbeek , G. D. Plotkin

This paper studies implications of the consistency conditions among prior, posteriors, and information sets on introspective properties of qualitative belief induced from information sets. The main result reformulates the consistency…

Computer Science and Game Theory · Computer Science 2019-07-23 Satoshi Fukuda

While generic competitive systems exhibit mixtures of hierarchy and cycles, real-world systems are predominantly hierarchical. We demonstrate and extend a mechanism for hierarchy; systems with similar agents approach perfect hierarchy in…

Populations and Evolution · Quantitative Biology 2024-02-12 Christopher Cebra , Alexander Strang

We give a collection of explicit sufficient conditions for the true martingale property of a wide class of exponentials of semimartingales. We express the conditions in terms of semimartingale characteristics. This turns out to be very…

Mathematical Finance · Quantitative Finance 2016-08-12 David Criens , Kathrin Glau , Zorana Grbac

A relational structure is a core, if all its endomorphisms are embeddings. This notion is important for computational complexity classification of constraint satisfaction problems. It is a fundamental fact that every finite structure has a…

Logic in Computer Science · Computer Science 2017-01-11 Manuel Bodirsky

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

We give several characterizations of when a complete first-order theory $T$ is monadically NIP, i.e. when expansions of $T$ by arbitrary unary predicates do not have the independence property. The central characterization is a condition on…

Logic · Mathematics 2026-05-06 Samuel Braunfeld , Michael C. Laskowski

In this paper, we propose an abstract definition of dependent type theories as essentially algebraic theories. One of the main advantages of this definition is its composability: simple theories can be combined into more complex ones, and…

Logic · Mathematics 2017-03-28 Valery Isaev

We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…

Computer Science and Game Theory · Computer Science 2025-11-27 Caspar Oesterheld , Vincent Conitzer

We introduce a trace semantics for a call-by-value language with full polymorphism and higher-order references. This is an operational game semantics model based on a nominal interpretation of parametricity whereby polymorphic values are…

Programming Languages · Computer Science 2016-08-16 Guilhem Jaber , Nikos Tzevelekos

In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from…

Computer Science and Game Theory · Computer Science 2023-07-10 Martín Escardó , Paulo Oliva

Necessary and sufficient conditions are presented for the (first-order) theory of a universal class of algebraic structures (algebras) to admit a model completion, extending a characterization provided by Wheeler. For varieties of algebras…

Logic · Mathematics 2022-01-05 George Metcalfe , Luca Reggio

This paper introduces a model theory for resolution on Higher Order Hereditarily Harrop formulae (HOHH), the logic underlying the Lambda-Prolog programming language, and proves soundness and completeness of resolution. The semantics and the…

Programming Languages · Computer Science 2024-05-28 Gianluca Amato , Mary DeMarco , James Lipton

In a recent work we have shown how to construct an information algebra of coherent sets of gambles defined on general possibility spaces. Here we analyze the connection of such an algebra with the set algebra of subsets of the possibility…

Logic in Computer Science · Computer Science 2021-05-28 Juerg Kohlas , Arianna Casanova , Marco Zaffalon

We present an approach to type theory in which the typing judgments do not have explicit contexts. Instead of judgments of shape "Gamma |- A : B", our systems just have judgments of shape "A : B". A key feature is that we distinguish free…

Logic in Computer Science · Computer Science 2010-09-16 Herman Geuvers , Robbert Krebbers , James McKinna , Freek Wiedijk

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel