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In the emerging eScience environment, repositories of papers, datasets, software, etc., should be the foundation of a global and natively-digital scholarly communications system. The current infrastructure falls far short of this goal.…

Digital Libraries · Computer Science 2007-06-13 Simeon Warner , Jeroen Bekaert , Carl Lagoze , Xiaoming Liu , Sandy Payette , Herbert Van de Sompel

GitHub, a central hub for collaborative software development, has revolutionized the open-source software (OSS) ecosystem through its GitHub Marketplace, a platform launched in 2017 to host automation tools aimed at enhancing the efficiency…

Software Engineering · Computer Science 2025-08-05 SK. Golam Saroar , Waseefa Ahmed , Elmira Onagh , Maleknaz Nayebi

Leading autonomous vehicle (AV) platforms and testing infrastructures are, unfortunately, proprietary and closed-source. Thus, it is difficult to evaluate how well safety-critical AVs perform and how safe they truly are. Similarly, few…

Systems and Control · Electrical Eng. & Systems 2023-03-30 R. Spencer Hallyburton , Nate Zelter , David Hunt , Kristen Angell , Miroslav Pajic

Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data activities within the ubiquitous world. Likewise, dashboards…

Human-Computer Interaction · Computer Science 2023-09-07 Anika Sayara , Benjamin Lee , Carlos Quijano-Chavez , Michael Sedlmair

Robotics is undergoing a significant transformation powered by advances in high-level control techniques based on machine learning, giving rise to the field of robot learning. Recent progress in robot learning has been accelerated by the…

This work presents a model-based development methodology for verified software systems as well as a tool support for it: an applied AutoFocus tool chain and its basic principles emphasizing the verification of the system under development…

Software Engineering · Computer Science 2012-07-11 Maria Spichkova , Florian Hölzl , David Trachtenherz

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

A virtual appliance contains a target application, and the running environment necessary for running that application. Users run an appliance using a virtualization engine, freeing them from the need to make sure that the target application…

Software Engineering · Computer Science 2012-07-04 Kamran Karimi

Here practical aspects of conducting research via computer simulations are discussed. The following issues are addressed: software engineering, object-oriented software development, programming style, macros, make files, scripts, libraries,…

Condensed Matter · Physics 2009-02-02 Alexander K. Hartmann , Heiko Rieger

We describe a Common Lisp package suitable for the high-level design, specification, simulation, and instrumentation of real-time distributed algorithms and hardware on which to run them. We discuss various design decisions around the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-26 Eric C. Peterson , Peter J. Karalekas

We describe a software framework and a hardware platform used in tandem for the design and analysis of robot autonomy algorithms in simulation and reality. The software, which is open source, containerized, and operating system (OS)…

In recent years, aerial platforms have evolved from passive flying sensors into versatile, contact-aware robotic systems, leading to rapid advances in platform design. Standard coplanar and collinear quadrotors have been complemented by…

Robotics · Computer Science 2026-02-24 Nicola Cigarini , Giulia Michieletto , Angelo Cenedese

Tick is a statistical learning library for Python~3, with a particular emphasis on time-dependent models, such as point processes, and tools for generalized linear models and survival analysis. The core of the library is an optimization…

Machine Learning · Statistics 2018-03-16 Emmanuel Bacry , Martin Bompaire , Stéphane Gaïffas , Soren Poulsen

Large Transformers have achieved state-of-the-art performance across many tasks. Most open-source libraries on scaling Transformers focus on improving training or inference with better parallelization. In this work, we present TorchScale,…

Machine Learning · Computer Science 2022-11-24 Shuming Ma , Hongyu Wang , Shaohan Huang , Wenhui Wang , Zewen Chi , Li Dong , Alon Benhaim , Barun Patra , Vishrav Chaudhary , Xia Song , Furu Wei

This chapter defines and presents different kinds of software ecosystems. The focus is on the development, tooling and analytics aspects of software ecosystems, i.e., communities of software developers and the interconnected software…

Software Engineering · Computer Science 2023-07-31 Tom Mens , Coen De Roover

Numerical simulations are ubiquitous in mathematics and computational science. Several industrial and clinical applications entail modeling complex multiphysics systems that evolve over a variety of spatial and temporal scales. This study…

Mathematical Software · Computer Science 2022-11-14 Pasquale Claudio Africa

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

Robotics has made remarkable hardware strides-from DARPA's Urban and Robotics Challenges to the first humanoid-robot kickboxing tournament-yet commercial autonomy still lags behind progress in machine learning. A major bottleneck is…

In this paper, I describe a platform for sharing programmable media on the web called ScratchR. As the backbone of an on-line community of creative learners, ScratchR will give members access to an audience and inspirational ideas from each…

Human-Computer Interaction · Computer Science 2015-07-07 Andrés Monroy-Hernández

On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games, providing significant prospects for the player experience.…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger