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We study online auction settings in which agents arrive and depart dynamically in a random (secretary) order, and each agent's private type consists of the agent's arrival and departure times, value and budget. We consider multi-unit…

Computer Science and Game Theory · Computer Science 2015-04-15 Alon Eden , Michal Feldman , Adi Vardi

We study the problem of fairly dividing a heterogeneous resource, commonly known as cake cutting and chore division, in the presence of strategic agents. While a number of results in this setting have been established in previous works,…

Computer Science and Game Theory · Computer Science 2020-09-15 Xiaohui Bei , Guangda Huzhang , Warut Suksompong

We consider a stylized formal model of public transportation, where a set of agents need to travel along a given road, and there is a bus that runs the length of this road. Each agent has a left terminal and a right terminal between which…

Computer Science and Game Theory · Computer Science 2025-09-24 Martin Bullinger , Edith Elkind , Mohamad Latifian

We consider a facility location problem, where the objective is to ``disperse'' a number of facilities, i.e., select a given number k of locations from a discrete set of n candidates, such that the average distance between selected…

Data Structures and Algorithms · Computer Science 2007-05-23 Sandor P. Fekete , Henk Meijer

We consider strategy proof mechanisms for facility location which maximize equitability between agents. As is common in the literature, we measure equitability with the Gini index. We first prove a simple but fundamental impossibility…

Computer Science and Game Theory · Computer Science 2025-06-13 Toby Walsh

Enhancing resilience in multi-agent systems in the face of selfish agents is an important problem that requires further characterisation. This work develops a truthful mechanism that avoids self-interested and strategic agents maliciously…

Systems and Control · Electrical Eng. & Systems 2025-07-29 Tianyi Zhong , David Angeli

We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…

Computer Science and Game Theory · Computer Science 2017-04-13 Yun Kuen Cheung

We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to…

Computer Science and Game Theory · Computer Science 2017-03-03 Shuchi Chawla , Nikhil Devanur , Janardhan Kulkarni , Rad Niazadeh

We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the…

Computer Science and Game Theory · Computer Science 2024-12-17 Alexandros A. Voudouris

We investigate simple strategies that embody the decisions that one faces when trying to park near a popular destination. Should one park far from the target (destination), where finding a spot is easy, but then be faced with a long walk,…

Physics and Society · Physics 2020-02-25 P. L. Krapivsky , S. Redner

Recent studies on many-to-one matching markets have explored agents with flexible capacity and truthful preference reporting, focusing on mechanisms that jointly design capacities and select a matching. However, in real-world applications…

Computer Science and Game Theory · Computer Science 2026-03-11 Maria Bazotte , Margarida Carvalho , Thibaut Vidal

We study the fundamental problem of allocating indivisible goods to agents with additive preferences. We consider eliciting from each agent only a ranking of her $k$ most preferred goods instead of her full cardinal valuations. We…

Computer Science and Game Theory · Computer Science 2021-05-25 Daniel Halpern , Nisarg Shah

The facility location problem is an NP-hard optimization problem. Therefore, approximation algorithms are often used to solve large instances. Such algorithms often perform much better than worst-case analysis suggests. Therefore,…

Data Structures and Algorithms · Computer Science 2019-03-29 Stefan Klootwijk , Bodo Manthey

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…

Computer Science and Game Theory · Computer Science 2016-09-16 Qiang Zhang

It is challenging to quantify numerical preferences for different objectives in a multi-objective decision-making problem. However, the demonstrations of a user are often accessible. We propose an algorithm to infer linear preference…

Artificial Intelligence · Computer Science 2023-04-28 Junlin Lu

House Allocations concern with matchings involving one-sided preferences, where houses serve as a proxy encoding valuable indivisible resources (e.g. organs, course seats, subsidized public housing units) to be allocated among the agents.…

Computer Science and Game Theory · Computer Science 2025-11-11 Hadi Hosseini , Sanjukta Roy , Aditi Sethia

The Facility Location Problem (FLP) is a well-studied optimization problem with applications in many real-world scenarios. Past literature has explored the solutions from different perspectives to tackle FLPs. These include investigating…

Computer Science and Game Theory · Computer Science 2025-02-21 Avyukta Manjunatha Vummintala , Shivam Gupta , Shweta Jain , Sujit Gujar

We consider the information design problem in spatial resource competition settings. Agents gather at a location deciding whether to move to another location for possibly higher level of resources, and the utility each agent gets by moving…

Computer Science and Game Theory · Computer Science 2019-09-30 Pu Yang , Krishnamurthy Iyer , Peter Frazier

We consider a polling system with two queues, exhaustive service, no switch-over times and exponential service times. The waiting cost depends on the position of the queue relative to the server: It costs a customer c per time unit to wait…

Probability · Mathematics 2016-08-11 I. J. B. F. Adan , V. G. Kulkarni , N. Lee , A. A. J Lefeber