Related papers: BlendFields: Few-Shot Example-Driven Facial Modeli…
In the beginning stage, face verification is done using easy method of geometric algorithm models, but the verification route has now developed into a scientific progress of complicated geometric representation and matching process. In…
Face detection in unrestricted conditions has been a trouble for years due to various expressions, brightness, and coloration fringing. Recent studies show that deep learning knowledge of strategies can acquire spectacular performance…
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…
Previous approaches to model and analyze facial expression analysis use three different techniques: facial action units, geometric features and graph based modelling. However, previous approaches have treated these technique separately.…
What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization…
This paper addresses the challenge of geometric quality assurance in manufacturing, particularly when human assessment is required. It proposes using Blender, an open-source simulation tool, to create synthetic datasets for machine learning…
High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels…
One of the main challenges of social interaction in virtual reality settings is that head-mounted displays occlude a large portion of the face, blocking facial expressions and thereby restricting social engagement cues among users. Hence,…
Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in…
The advent of high resolution imaging has made data on surface shape widespread. Methods for the analysis of shape based on landmarks are well established but high resolution data require a functional approach. The starting point is a…
A face model is a mathematical representation of the distinct features of a human face. Traditionally, face models were built using a set of fiducial points or landmarks, each point ideally located on a facial feature, i.e., corner of the…
In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations.…
Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture…
Blind face restoration methods have shown remarkable performance, particularly when trained on large-scale synthetic datasets with supervised learning. These datasets are often generated by simulating low-quality face images with a…
Describable visual facial attributes are now commonplace in human biometrics and affective computing, with existing algorithms even reaching a sufficient point of maturity for placement into commercial products. These algorithms model…
Facial expression analysis is central to understanding human behavior, yet existing coding systems such as the Facial Action Coding System (FACS) are constrained by limited coverage and costly manual annotation. In this work, we introduce…
Uncertainty quantification for image data is dominated by complex deep learning methods, yet the field lacks an interpretable, mathematically grounded baseline. We propose Bayesian scattering to fill this gap, serving as a first-step…
We propose a deep metric learning model to create embedded sub-spaces with a well defined structure. A new loss function that imposes Gaussian structures on the output space is introduced to create these sub-spaces thus shaping the…
Face recognition has been used more and more in real world applications in recent years. However, when the skin color bias is coupled with intra-personal variations like harsh illumination, the face recognition task is more likely to fail,…
Unfolding, in the context of high-energy particle physics, refers to the process of removing detector distortions in experimental data. The resulting unfolded measurements are straightforward to use for direct comparisons between…