Related papers: WeditGAN: Few-Shot Image Generation via Latent Spa…
Existing few-shot image generation approaches typically employ fusion-based strategies, either on the image or the feature level, to produce new images. However, previous approaches struggle to synthesize high-frequency signals with fine…
Generative adversarial networks (GANs) synthesize realistic images from random latent vectors. Although manipulating the latent vectors controls the synthesized outputs, editing real images with GANs suffers from i) time-consuming…
The inversion of real images into StyleGAN's latent space is a well-studied problem. Nevertheless, applying existing approaches to real-world scenarios remains an open challenge, due to an inherent trade-off between reconstruction and…
Generative adversarial networks (GANs) have attained photo-realistic quality in image generation. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN which is trained…
We introduce FewGAN, a generative model for generating novel, high-quality and diverse images whose patch distribution lies in the joint patch distribution of a small number of N>1 training samples. The method is, in essence, a hierarchical…
Generative adversarial networks (GANs) can now generate photo-realistic images. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN internally conditioned on a set of…
StyleGANs are at the forefront of controllable image generation as they produce a latent space that is semantically disentangled, making it suitable for image editing and manipulation. However, the performance of StyleGANs severely degrades…
Generative Adversarial Networks (GAN) is currently widely used as an unsupervised image generation method. Current state-of-the-art GANs can generate photorealistic images with high resolution. However, a large amount of data is required,…
Learning to generate new images for a novel category based on only a few images, named as few-shot image generation, has attracted increasing research interest. Several state-of-the-art works have yielded impressive results, but the…
Recent work has shown generative adversarial networks (GANs) can generate highly realistic images, that are often indistinguishable (by humans) from real images. Most images so generated are not contained in the training dataset, suggesting…
We propose LatentSwap, a simple face swapping framework generating a face swap latent code of a given generator. Utilizing randomly sampled latent codes, our framework is light and does not require datasets besides employing the pre-trained…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
Generative Adversarial Networks (GANs) with style-based generators (e.g. StyleGAN) successfully enable semantic control over image synthesis, and recent studies have also revealed that interpretable image translations could be obtained by…
StyleGAN has demonstrated the ability of GANs to synthesize highly-realistic faces of imaginary people from random noise. One limitation of GAN-based image generation is the difficulty of controlling the features of the generated image, due…
Training a generative adversarial network (GAN) with limited data has been a challenging task. A feasible solution is to start with a GAN well-trained on a large scale source domain and adapt it to the target domain with a few samples,…
Transferring the knowledge of pretrained networks to new domains by means of finetuning is a widely used practice for applications based on discriminative models. To the best of our knowledge this practice has not been studied within the…
Recent advances in high-fidelity semantic image editing heavily rely on the presumably disentangled latent spaces of the state-of-the-art generative models, such as StyleGAN. Specifically, recent works show that it is possible to achieve…
Generating artistic portraits is a challenging problem in computer vision. Existing portrait stylization models that generate good quality results are based on Image-to-Image Translation and require abundant data from both source and target…
Despite recent advances in semantic manipulation using StyleGAN, semantic editing of real faces remains challenging. The gap between the $W$ space and the $W$+ space demands an undesirable trade-off between reconstruction quality and…
Few-shot image generation seeks to generate more data of a given domain, with only few available training examples. As it is unreasonable to expect to fully infer the distribution from just a few observations (e.g., emojis), we seek to…