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Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Xi Yin , Xiang Yu , Kihyuk Sohn , Xiaoming Liu , Manmohan Chandraker

Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Ceyuan Yang , Zhe Wang , Xinge Zhu , Chen Huang , Jianping Shi , Dahua Lin

Talking head generation intends to produce vivid and realistic talking head videos from a single portrait and speech audio clip. Although significant progress has been made in diffusion-based talking head generation, almost all methods rely…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Hanbo Cheng , Limin Lin , Chenyu Liu , Pengcheng Xia , Pengfei Hu , Jiefeng Ma , Jun Du , Jia Pan

In the field of computer vision, unsupervised learning for 2D object generation has advanced rapidly in the past few years. However, 3D object generation has not garnered the same attention or success as its predecessor. To facilitate novel…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Devendra K. Jangid , Neal R. Brodnik , Amil Khan , McLean P. Echlin , Tresa M. Pollock , Sam Daly , B. S. Manjunath

Video generation is a challenging task that requires modeling plausible spatial and temporal dynamics in a video. Inspired by how humans perceive a video by grouping a scene into moving and stationary components, we propose a method that…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Arti Keshari , Sonam Gupta , Sukhendu Das

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

In this paper, we present a dynamic convolution kernel (DCK) strategy for convolutional neural networks. Using a fully convolutional network with the proposed DCKs, high-quality talking-face video can be generated from multi-modal sources…

Computer Vision and Pattern Recognition · Computer Science 2022-04-20 Zipeng Ye , Mengfei Xia , Ran Yi , Juyong Zhang , Yu-Kun Lai , Xuwei Huang , Guoxin Zhang , Yong-jin Liu

We investigate the problem of learning a probabilistic distribution over three-dimensional shapes given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called projective generative adversarial network…

Computer Vision and Pattern Recognition · Computer Science 2019-06-13 Matheus Gadelha , Aartika Rai , Subhransu Maji , Rui Wang

Using heterogeneous depth cameras and 3D scanners in 3D face verification causes variations in the resolution of the 3D point clouds. To solve this issue, previous studies use 3D registration techniques. Out of these proposed techniques,…

Computer Vision and Pattern Recognition · Computer Science 2018-11-13 Ahmed ElSayed , Elif Kongar , Ausif Mahmood , Tarek Sobh , Terrance Boult

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Zezhou Chen , Zhaoxiang Liu , Huan Hu , Jinqiang Bai , Shiguo Lian , Fuyuan Shi , Kai Wang

Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Sizhe An , Hongyi Xu , Yichun Shi , Guoxian Song , Umit Ogras , Linjie Luo

We introduce a novel method for joint expression and audio-guided talking face generation. Recent approaches either struggle to preserve the speaker identity or fail to produce faithful facial expressions. To address these challenges, we…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Sai Tanmay Reddy Chakkera , Aggelina Chatziagapi , Dimitris Samaras

Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Xianfang Zeng , Yusu Pan , Mengmeng Wang , Jiangning Zhang , Yong Liu

Digital holography is a 3D imaging technique by emitting a laser beam with a plane wavefront to an object and measuring the intensity of the diffracted waveform, called holograms. The object's 3D shape can be obtained by numerical analysis…

Information Retrieval · Computer Science 2022-07-14 Xiwen Chen , Hao Wang , Abolfazl Razi , Michael Kozicki , Christopher Mann

Face recognition using 3D point clouds is gaining growing interest, while raw point clouds often contain a significant amount of noise due to imperfect sensors. In this paper, an end-to-end 3D face recognition on a noisy point cloud is…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Junyu Liu , Jianfeng Ren , Sunhong Liang , Xudong Jiang

We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…

Computer Vision and Pattern Recognition · Computer Science 2020-09-07 Yu Deng , Jiaolong Yang , Dong Chen , Fang Wen , Xin Tong

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

Existing generative models for 3D shapes are typically trained on a large 3D dataset, often of a specific object category. In this paper, we investigate the deep generative model that learns from only a single reference 3D shape.…

Graphics · Computer Science 2022-12-19 Rundi Wu , Changxi Zheng

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Chi Wang , Junming Huang , Rong Zhang , Qi Wang , Haotian Yang , Haibin Huang , Chongyang Ma , Weiwei Xu
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