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Related papers: Pebble guided Treasure Hunt in Plane

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A mobile agent, modeled as a deterministic finite automaton, navigates in the infinite anonymous oriented grid $\mathbb{Z} \times \mathbb{Z}$. It has to explore a given infinite subgraph of the grid by visiting all of its nodes. We focus on…

Data Structures and Algorithms · Computer Science 2023-02-02 Subhash Bhagat , Andrzej Pelc

A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…

Discrete Mathematics · Computer Science 2019-02-20 Dorota Osula

Given a tree, a set of pebbles initially stationed at some nodes of the tree, and a set of target nodes, the Unlabeled Pebble Motion on Trees problem (UPMT) asks to find a plan to move the pebbles one-at-a-time from the starting nodes to…

Data Structures and Algorithms · Computer Science 2026-03-26 Annalisa Calvi , Pierre Le Bodic , Samuel McGuire , Edward Lam

We study a new search problem on the plane involving a robot and an immobile treasure, initially placed at distance $1$ from each other. The length $\beta$ of an arc (a fence) within the perimeter of the corresponding circle, as well as the…

Computational Geometry · Computer Science 2016-06-28 Konstantinos Georgiou , Evangelos Kranakis , Alexandra Steau

Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity…

Computer Science and Game Theory · Computer Science 2026-02-02 Pascal Lenzner , Paraskevi Machaira

Initial knowledge regarding group size can be crucial for collective performance. We study this relation in the context of the {\em Ants Nearby Treasure Search (ANTS)} problem \cite{FKLS}, which models natural cooperative foraging behavior…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-05-22 Ofer Feinerman , Amos Korman

We consider a hide-and-seek game between a Hider and a Seeker over a finite set of locations. The Hider chooses one location to conceal a stationary treasure, while the Seeker visits the locations sequentially along a route. As the search…

Systems and Control · Electrical Eng. & Systems 2026-03-31 Prajakta Surve , Shaunak D. Bopardikar , Daigo Shishika , Dipankar Maity , Michael Dorothy

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

Computational Geometry · Computer Science 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an…

Computational Geometry · Computer Science 2015-03-17 Radwa El Shawi , Joachim Gudmundsson , Christos Levcopoulos

We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…

Data Structures and Algorithms · Computer Science 2022-04-22 Lee-Ad Gottlieb , Robert Krauthgamer , Havana Rika

We consider the problem of searching for an object on a line at an unknown distance OPT from the original position of the searcher, in the presence of a cost of d for each time the searcher changes direction. This is a generalization of the…

Data Structures and Algorithms · Computer Science 2007-05-23 Erik D. Demaine , Sandor P. Fekete , Shmuel Gal

We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…

Data Structures and Algorithms · Computer Science 2018-05-10 Yann Disser , Jan Hackfeld , Max Klimm

We consider a search problem on a $2$-dimensional infinite grid with a single mobile agent. The goal of the agent is to find her way home, which is located in a grid cell chosen by an adversary. Initially, the agent is provided with an…

Discrete Mathematics · Computer Science 2019-07-16 Anders Martinsson , Jara Uitto

In this paper, we investigate the explicit deterministic treasure hunt problem in a $n$-vertex network. This problem was firstly introduced by Ta-Shma and Zwick in \cite{TZ07} [SODA'07]. Note also it is a variant of the well known…

Data Structures and Algorithms · Computer Science 2012-04-25 Qin Xin

Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…

Data Structures and Algorithms · Computer Science 2014-10-07 Avery Miller , Andrzej Pelc

We initiate the study of a new problem on searching and fetching in a distributed environment concerning treasure-evacuation from a unit disk. A treasure and an exit are located at unknown positions on the perimeter of a disk and at known…

Data Structures and Algorithms · Computer Science 2023-06-22 Konstantinos Georgiou , George Karakostas , Evangelos Kranakis

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Daniela Rus

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

We consider the problem of minimizing the worst-case search time for a hidden point target in the plane using multiple mobile agents of differing speeds, all starting from a common origin. The search time is normalized by the target's…

Data Structures and Algorithms · Computer Science 2026-02-02 Konstantinos Georgiou , Caleb Jones , Matthew Madej

The transportation problem in the plane - how to move a set of objects from one set of points to another set of points in the cheapest way - is a very old problem going back several hundreds of years. In recent years the solution of the…

Optimization and Control · Mathematics 2016-06-03 Thomas Kaijser