Related papers: Sublogarithmic Approximation for Tollbooth Pricing…
Vehicular cloud computing has emerged as a promising solution to fulfill users' demands on processing computation-intensive applications in modern driving environments. Such applications are commonly represented by graphs consisting of…
A company provides a service at different time slots, each slot being endowed with a capacity. A non-atomic population of users is willing to purchase this service. The population is modeled as a continuous measure over the preferred times.…
We study the two-center problem on cactus graphs in facility locations, which aims to place two facilities on the graph network to serve customers in order to minimize the maximum transportation cost. In our problem, the location of each…
Submodular functions are an important class of functions in combinatorial optimization which satisfy the natural properties of decreasing marginal costs. The study of these functions has led to strong structural properties with applications…
We describe a polynomial-time algorithm which, given a graph $G$ with treewidth $t$, approximates the pathwidth of $G$ to within a ratio of $O(t\sqrt{\log t})$. This is the first algorithm to achieve an $f(t)$-approximation for some…
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges…
We study a Stackelberg variant of the classical Most Vital Links problem, modeled as a one-round adversarial game between an attacker and a defender. The attacker strategically removes up to $k$ edges from a flow network to maximally…
Cake cutting is a classic model for studying fair division of a heterogeneous, divisible resource among agents with individual preferences. Addressing cake division under a typical requirement that each agent must receive a connected piece…
We give an algorithm for finding the arboricity of a weighted, undirected graph, defined as the minimum number of spanning forests that cover all edges of the graph, in $\sqrt{n} m^{1+o(1)}$ time. This improves on the previous best bound of…
We define a search problem on trees that closely captures the backtracking behavior of all current practical graph isomorphism algorithms. Given two trees with colored leaves, the goal is to find two leaves of matching color, one in each of…
We consider a dynamic system with multiple types of customers and servers. Each type of waiting customer or server joins a separate queue, forming a bipartite graph with customer-side queues and server-side queues. The platform can match…
In the \textsc{Waypoint Routing Problem} one is given an undirected capacitated and weighted graph $G$, a source-destination pair $s,t\in V(G)$ and a set $W\subseteq V(G)$, of \emph{waypoints}. The task is to find a walk which starts at the…
We consider a revenue maximization model, in which a company aims at designing a menu of contracts, given a population of customers. A standard approach consists in constructing an incentive-compatible continuum of contracts, i.e., a menu…
We give a new, strongly polynomial-time algorithm and improved analysis for the metric $s-t$ path TSP. It finds a tour of cost less than 1.53 times the optimum of the subtour elimination LP, while known examples show that 1.5 is a lower…
For a given graph $G=(V,\, E)$ with a terminal set $S$ and a selected root $r\in S$, a positive integer cost and a delay on every edge and a delay constraint $D\in Z^{+}$, the shallow-light Steiner tree (\emph{SLST}) problem is to compute a…
The Price model, the directed version of the Barab\'{a}si-Albert model, produces a growing directed acyclic graph. We look at variants of the model in which directed edges are added to the new vertex in one of two ways: using cumulative…
Given a road network modelled as a planar straight-line graph $G=(V,E)$ with $|V|=n$, let $(u,v)\in V\times V$, the shortest path (distance) between $u,v$ is denoted as $\delta_G(u,v)$. Let $\delta(G)=\max_{(u,v)}\delta_G(u,v)$, for…
How do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04)…
We present here a regress later based Monte Carlo approach that uses neural networks for pricing high-dimensional contingent claims. The choice of specific architecture of the neural networks used in the proposed algorithm provides for…
Branched Optimal Transport (BOT) is a generalization of optimal transport in which transportation costs along an edge are subadditive. This subadditivity models an increase in transport efficiency when shipping mass along the same route,…