Related papers: A Chip-Firing Game for Biocrust Reverse Succession
In this study, we investigate the dynamics of a spatial and non spatial prey-predator interaction model that includes the following: (i) fear effect incorporated in prey birth rate; (ii) group defence of prey against predators; and (iii)…
Microbial communities routinely have several possible species compositions or community states observed for the same environmental parameters. Changes in these parameters can trigger abrupt and persistent transitions (regime shifts) between…
Repeated interactions are ubiquitous and known to promote social behaviour. While research often focuses on cooperation in the Prisoner's Dilemma, experimental evidence suggests repeated interactions also foster fairness. This study…
Rock is wrapped by paper, paper is cut by scissors, and scissors are crushed by rock. This simple game is popular among children and adults to decide on trivial disputes that have no obvious winner, but cyclic dominance is also at the heart…
We introduce and analyze a purely competitive dynamics for the evolution of an infinite population subject to a 3-strategy game. We argue that this dynamics represents a characterization of how certain systems, both natural and artificial,…
Computer simulations of minimal population-dynamics models have long been used to explore questions in ecosystems coexistence and species biodiversity, via simple agent-based models of three interacting species, referred to as $R$, $P$, and…
We study the influence of a randomly switching reproduction-predation rate on the survival behavior of the non-spatial cyclic Lotka-Volterra model, also known as the zero-sum rock-paper-scissors game, used to metaphorically describe the…
Recently, an evolutionary game dynamics model taking into account the environmental feedback has been proposed to describe the co-evolution of strategic actions of a population of individuals and the state of the surrounding environment;…
Addressing both natural and societal challenges requires collective cooperation. Studies on collective-risk social dilemmas have shown that individual decisions are influenced by the perceived risk of collective failure. However, existing…
In multi-agent environments in which coordination is desirable, the history of play often causes lock-in at sub-optimal outcomes. Notoriously, technologies with a significant environmental footprint or high social cost persist despite the…
The perceived risk and reward for a given situation can vary depending on resource availability, accumulated wealth, and other extrinsic factors such as individual backgrounds. Based on this general aspect of everyday life, here we use…
The minimum-effort coordination game, having potentially important implications in both evolutionary biology and sociology, draws recently more attention for the fact that human behavior in this social dilemma is often inconsistent with the…
Tree-grass coexistence is a defining feature of savanna ecosystems, which play an important role in supporting biodiversity and human populations worldwide. While recent advances have clarified many of the underlying processes, how these…
In recent years, there has been growing interest in studying evolutionary games with environmental feedback. Previous studies exclusively focus on two-player games. However, extension to multi-player game is needed to study problems such as…
Dynamical mechanisms that can stabilize the coexistence or diversity in biology are generally of fundamental interest. In contrast to many two-strategy evolutionary games, games with three strategies and cyclic dominance like the…
Resource allocation takes place in various kinds of real-world complex systems, such as the traffic systems, social services institutions or organizations, or even the ecosystems. The fundamental principle underlying complex…
This paper introduces a novel class of multi-stage resource allocation games that model real-world scenarios in which profitability depends on the balance between supply and demand, and where higher resource investment leads to greater…
We consider the dynamics of a population spatially structured in colonies that are vulnerable to catastrophic events occurring at random times, which randomly reduce their population size and compel survivors to disperse to neighboring…
Chip-firing is a combinatorial game played on a graph, in which chips are placed and dispersed on the vertices until a stable configuration is achieved. We study a chip-firing variant on an infinite, rooted directed $k$-ary tree, where we…
The rock-paper-scissor game -- which is characterized by three strategies R,P,S, satisfying the non-transitive relations S excludes P, P excludes R, and R excludes S -- serves as a simple prototype for studying more complex non-transitive…