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Related papers: AvatarReX: Real-time Expressive Full-body Avatars

200 papers

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

Graphics · Computer Science 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

Deep generative models can synthesize photorealistic images of human faces with novel identities. However, a key challenge to the wide applicability of such techniques is to provide independent control over semantically meaningful…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Marcel C. Bühler , Abhimitra Meka , Gengyan Li , Thabo Beeler , Otmar Hilliges

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Artur Grigorev , Karim Iskakov , Anastasia Ianina , Renat Bashirov , Ilya Zakharkin , Alexander Vakhitov , Victor Lempitsky

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate…

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Youngjoong Kwon , Dahun Kim , Duygu Ceylan , Henry Fuchs

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Taoran Yi , Jiemin Fang , Xinggang Wang , Wenyu Liu

Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Jiashi Feng , Mike Zheng Shou

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for avatar generation can be viewed either as 3D-based methods,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Amit Raj , Umar Iqbal , Koki Nagano , Sameh Khamis , Pavlo Molchanov , James Hays , Jan Kautz

In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Arnab Dey , Di Yang , Antitza Dantcheva , Jean Martinet

We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Michail Christos Doukas , Stylianos Ploumpis , Stefanos Zafeiriou

We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Tao Hu , Kripasindhu Sarkar , Lingjie Liu , Matthias Zwicker , Christian Theobalt

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

Graphics · Computer Science 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt