Related papers: Value Reflection: Motivation, Examples and The Rol…
The deliberative potential of online platforms has been widely examined. However, little is known about how various interface-based reflection nudges impact the quality of deliberation. This paper presents two user studies with 12 and 120…
Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…
Reward Models (RMs) are critical components in the Reinforcement Learning from Human Feedback (RLHF) pipeline, directly determining the alignment quality of Large Language Models (LLMs). Recently, Generative Reward Models (GRMs) have…
Recent research in the field of reflexive metrics have studied the emergence and consequences of evaluation gaps in science. The concept of evaluation gaps captures potential discrepancies between what researchers value about their…
With language technology increasingly affecting individuals' lives, many recent works have investigated the ethical aspects of NLP. Among other topics, researchers focused on the notion of morality, investigating, for example, which moral…
In the physical world, people have dynamic preferences, e.g., the same situation can lead to satisfaction for some humans and to frustration for others. Personalization is called for. The same observation holds for online behavior with…
We examine whether data generated by explanation techniques, which promote a process of self-reflection, can improve classifier performance. Our work is based on the idea that humans have the ability to make quick, intuitive decisions as…
This study elaborates a text-based metric to quantify the unique position of stylized scientific research, characterized by its innovative integration of diverse knowledge components and potential to pivot established scientific paradigms.…
This article is a theoretical study on the effectiveness of educational research in the context of Philosophy of science. This topic of discussion, in the area of educational research, has been the subject of intellectual debate and arises…
In this paper we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and…
The development of artificial intelligence (AI) technologies has far exceeded the investigation of their relationship with society. Sociotechnical inquiry is needed to mitigate the harms of new technologies whose potential impacts remain…
As technology increasingly aligns with users' personal values, traditional models of usability, focused on functionality and specifically effectiveness, efficiency, and satisfaction, may not fully capture how people perceive and evaluate…
This paper tries to throw light in the usage of data structures in the field of information retrieval. Information retrieval is an area of study which is gaining momentum as the need and urge for sharing and exploring information is growing…
Reward design plays a pivotal role in aligning large language models (LLMs) with human values, serving as the bridge between feedback signals and model optimization. This survey provides a structured organization of reward modeling and…
Written reflective practice is a regular exercise pre-service teachers perform during their higher education. Usually, their lecturers are expected to provide individual feedback, which can be a challenging task to perform on a regular…
In this short position paper, I develop a dialectical framework for understanding the political ideology of technological projects. To do so, I draw on critical and emancipatory social science discussions, highlighting how both a project's…
The ability to reason under uncertainty and with incomplete information is a fundamental requirement of decision support technology. In this paper we argue that the concentration on theoretical techniques for the evaluation and selection of…
This short paper provides a means to classify augmentation technologies to reconceptualize them as sociotechnical, discursive and rhetorical phenomena, rather than only through technological classifications. It identifies a set of value…
The autonomous decision-making process, which is increasingly applied to computer systems, requires that the choices made by these systems align with human values. In this context, systems must assess how well their decisions reflect human…
Feature requests are proposed by users to request new features or enhancements of existing features of software products, which represent users' wishes and demands. Satisfying users' demands can benefit the product from both competitiveness…