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Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

We present a method for augmenting real-world videos with newly generated dynamic content. Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Danah Yatim , Rafail Fridman , Omer Bar-Tal , Tali Dekel

Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…

Graphics · Computer Science 2013-02-11 Jonathan Klein , Dennis Reuling , Jan Grimm , Andreas Pfau , Damien Lefloch , Martin Lambers , Andreas Kolb

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Vladimir Yugay , Thies Kersten , Luca Carlone , Theo Gevers , Martin R. Oswald , Lukas Schmid

Autonomous driving systems rely heavily on robust sensor fusion to perceive complex envi- ronments. Traditional setups using RGB cameras and LiDAR often struggle in high-dynamic- range scenes or high-speed scenarios due to motion blur and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Mustafa Sakhaia , Kaung Sithua , Min Khant Soe Okea , Maciej Wielgosza

Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Hongchi Xia , Entong Su , Marius Memmel , Arhan Jain , Raymond Yu , Numfor Mbiziwo-Tiapo , Ali Farhadi , Abhishek Gupta , Shenlong Wang , Wei-Chiu Ma

We present a novel Deep Reinforcement Learning (DRL) based policy to compute dynamically feasible and spatially aware velocities for a robot navigating among mobile obstacles. Our approach combines the benefits of the Dynamic Window…

Robotics · Computer Science 2020-11-30 Utsav Patel , Nithish Kumar , Adarsh Jagan Sathyamoorthy , Dinesh Manocha

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

Machine Learning · Computer Science 2019-02-05 Miguel Alonso

We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network…

Machine Learning · Computer Science 2018-08-14 Paul Jasek , Bernard Abayowa

Dynamic software updating (DSU) is an extremely useful feature to be used during the software evolution. It can be used to reduce downtime costs, for security enhancements, profiling and testing the new functionalities. There are many…

Software Engineering · Computer Science 2025-06-03 Danijel Mlinaric , Vedran Mornar

Sign language has been extensively studied as a means of facilitating effective communication between hearing individuals and the deaf community. With the continuous advancements in virtual reality (VR) and gamification technologies, an…

Human-Computer Interaction · Computer Science 2024-05-16 Jindi Wang , Ioannis Ivrissimtzis , Zhaoxing Li , Lei Shi

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on…

Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents…

Machine Learning · Computer Science 2023-12-12 Kunyang Lin , Yufeng Wang , Peihao Chen , Runhao Zeng , Siyuan Zhou , Mingkui Tan , Chuang Gan

In this paper, we introduce a novel system designed to enhance customer service in the financial and retail sectors through a context-aware 3D virtual agent, utilizing Mixed Reality (MR) and Vision Language Models (VLMs). Our approach…

Human-Computer Interaction · Computer Science 2024-10-17 Cindy Xu , Mengyu Chen , Pranav Deshpande , Elvir Azanli , Runqing Yang , Joseph Ligman

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value…

Machine Learning · Computer Science 2018-10-19 Steven Hansen , Pablo Sprechmann , Alexander Pritzel , André Barreto , Charles Blundell

Fast neuromorphic event-based vision sensors (Dynamic Vision Sensor, DVS) can be combined with slower conventional frame-based sensors to enable higher-quality inter-frame interpolation than traditional methods relying on fixed motion…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Adam Radomski , Andreas Georgiou , Thomas Debrunner , Chenghan Li , Luca Longinotti , Minwon Seo , Moosung Kwak , Chang-Woo Shin , Paul K. J. Park , Hyunsurk Eric Ryu , Kynan Eng

In real-world environments, AI systems often face unfamiliar scenarios without labeled data, creating a major challenge for conventional scene understanding models. The inability to generalize across unseen contexts limits the deployment of…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Manjunath Prasad Holenarasipura Rajiv , B. M. Vidyavathi