Related papers: Multi-object Video Generation from Single Frame La…
Scene synthesis is a challenging problem with several industrial applications. Recently, substantial efforts have been directed to synthesize the scene using human motions, room layouts, or spatial graphs as the input. However, few studies…
Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to single-object generation, require domain-specific training,…
Existing person video generation methods either lack the flexibility in controlling both the appearance and motion, or fail to preserve detailed appearance and temporal consistency. In this paper, we tackle the problem of motion transfer…
Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene…
Video generation has achieved rapid progress benefiting from high-quality renderings provided by powerful image generators. We regard the video synthesis task as generating a sequence of images sharing the same contents but varying in…
Despite recent impressive results on single-object and single-domain image generation, the generation of complex scenes with multiple objects remains challenging. In this paper, we start with the idea that a model must be able to understand…
Most existing methods for conditional image synthesis are only able to generate a single plausible image for any given input, or at best a fixed number of plausible images. In this paper, we focus on the problem of generating images from…
In this work, we address the challenging video scene parsing problem by developing effective representation learning methods given limited parsing annotations. In particular, we contribute two novel methods that constitute a unified parsing…
Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…
Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent methods are able to produce remarkable…
Cinemagraphs, which combine static photographs with selective, looping motion, offer unique artistic appeal. Generating them from a single photograph in a controllable manner is particularly challenging. Existing image-animation techniques…
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our…
We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view…
Training an effective video-and-language model intuitively requires multiple frames as model inputs. However, it is unclear whether using multiple frames is beneficial to downstream tasks, and if yes, whether the performance gain is worth…
We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…
Segmenting foreground object from a video is a challenging task because of the large deformations of the objects, occlusions, and background clutter. In this paper, we propose a frame-by-frame but computationally efficient approach for…
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background…
This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…
In this paper, we tackle the problem of generating a novel image from an arbitrary viewpoint given a single frame as input. While existing methods operating in this setup aim at predicting the target view depth map to guide the synthesis,…
We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects…