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Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic human-scene interactions, while dealing with occlusions and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Siwei Zhang , Yan Zhang , Federica Bogo , Marc Pollefeys , Siyu Tang

Training a high-dimensional simulated agent with an under-specified reward function often leads the agent to learn physically infeasible strategies that are ineffective when deployed in the real world. To mitigate these unnatural behaviors,…

Artificial Intelligence · Computer Science 2022-03-30 Alejandro Escontrela , Xue Bin Peng , Wenhao Yu , Tingnan Zhang , Atil Iscen , Ken Goldberg , Pieter Abbeel

In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model…

Machine Learning · Computer Science 2022-10-28 Gabriel Hartmann , Amos Azaria

Knowledge of terrain's physical properties inferred from color images can aid in making efficient robotic locomotion plans. However, unlike image classification, it is unintuitive for humans to label image patches with physical properties.…

Robotics · Computer Science 2023-11-03 Gabriel B. Margolis , Xiang Fu , Yandong Ji , Pulkit Agrawal

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

This work introduces B-spline Movement Primitives (BMPs), a new Movement Primitive (MP) variant that leverages B-splines for motion representation. B-splines are a well-known concept in motion planning due to their ability to generate…

Robotics · Computer Science 2024-12-23 Weiran Liao , Ge Li , Hongyi Zhou , Rudolf Lioutikov , Gerhard Neumann

Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the…

Robotics · Computer Science 2025-08-05 Tianyu Li , Hengbo Ma , Sehoon Ha , Kwonjoon Lee

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

Learning from Demonstration (LfD) stands as an efficient framework for imparting human-like skills to robots. Nevertheless, designing an LfD framework capable of seamlessly imitating, generalizing, and reacting to disturbances for…

Robotics · Computer Science 2024-06-25 Yan Zhang , Teng Xue , Amirreza Razmjoo , Sylvain Calinon

As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In…

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

Generating physically plausible dynamic motions of human-object interaction (HOI) remains challenging, mainly due to existing HOI datasets limited to static interactions, and pretrained agents capable of either dynamic full-body motions…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Sanghyeok Nam , Byoungjun Kim , Daehyung Park , Tae-Kyun Kim

In recent years, large-scale pre-trained multimodal models (LMM) generally emerge to integrate the vision and language modalities, achieving considerable success in various natural language processing and computer vision tasks. The growing…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Xinyao Yu , Hao Sun , Ziwei Niu , Rui Qin , Zhenjia Bai , Yen-Wei Chen , Lanfen Lin

Typical end-to-end formulations for learning robotic navigation involve predicting a small set of steering command actions (e.g., step forward, turn left, turn right, etc.) from images of the current state (e.g., a bird's-eye view of a SLAM…

Robotics · Computer Science 2020-10-13 Jimmy Wu , Xingyuan Sun , Andy Zeng , Shuran Song , Johnny Lee , Szymon Rusinkiewicz , Thomas Funkhouser

During the past few years, probabilistic approaches to imitation learning have earned a relevant place in the literature. One of their most prominent features, in addition to extracting a mean trajectory from task demonstrations, is that…

Robotics · Computer Science 2023-09-27 João Silvério , Yanlong Huang , Fares J. Abu-Dakka , Leonel Rozo , Darwin G. Caldwell

In recent years, industrial robots have been installed in various industries to handle advanced manufacturing and high precision tasks. However, further integration of industrial robots is hampered by their limited flexibility, adaptability…

Robotics · Computer Science 2020-10-27 Oren Spector , Miriam Zacksenhouse

The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it.…

Robotics · Computer Science 2018-10-01 Jonathan Juett , Benjamin Kuipers

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs…

Robotics · Computer Science 2025-05-14 David Cáceres Domínguez , Erik Schaffernicht , Todor Stoyanov

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Omid Taheri , Yi Zhou , Dimitrios Tzionas , Yang Zhou , Duygu Ceylan , Soren Pirk , Michael J. Black

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been…

Graphics · Computer Science 2025-07-29 Wenning Xu , Shiyu Fan , Paul Henderson , Edmond S. L. Ho
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