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Related papers: TUVF: Learning Generalizable Texture UV Radiance F…

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3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Tian-Xing Xu , Wenbo Hu , Yu-Kun Lai , Ying Shan , Song-Hai Zhang

Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Lingjie Liu , Jiatao Gu , Kyaw Zaw Lin , Tat-Seng Chua , Christian Theobalt

We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Müller , Matthias Nießner

Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally control and edit shapes is another essential property that can unlock…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Konstantinos Tertikas , Despoina Paschalidou , Boxiao Pan , Jeong Joon Park , Mikaela Angelina Uy , Ioannis Emiris , Yannis Avrithis , Leonidas Guibas

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wei Cheng , Juncheng Mu , Xianfang Zeng , Xin Chen , Anqi Pang , Chi Zhang , Zhibin Wang , Bin Fu , Gang Yu , Ziwei Liu , Liang Pan

In this paper we present, to the best of our knowledge, the first method to learn a generative model of 3D shapes from natural images in a fully unsupervised way. For example, we do not use any ground truth 3D or 2D annotations, stereo…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Attila Szabó , Givi Meishvili , Paolo Favaro

Unsigned Distance Functions (UDFs) can be used to represent non-watertight surfaces in a deep learning framework. However, UDFs tend to be brittle and difficult to learn, in part because the surface is located exactly where the UDF is…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Hieu Le , Federico Stella , Benoit Guillard , Pascal Fua

This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yuze Wang , Junyi Wang , Chen Wang , Wantong Duan , Yongtang Bao , Yue Qi

Recently, text-guided image editing has achieved significant success. However, existing methods can only apply simple textures like wood or gold when changing the texture of an object. Complex textures such as cloud or fire pose a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Zihan Su , Junhao Zhuang , Chun Yuan

Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…

Graphics · Computer Science 2025-06-04 Dongyu Yan , Leyi Wu , Jiantao Lin , Luozhou Wang , Tianshuo Xu , Zhifei Chen , Zhen Yang , Lie Xu , Shunsi Zhang , Yingcong Chen

We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Cindy Le , Congrui Hetang , Chendi Lin , Ang Cao , Yihui He

Contemporary registration devices for 3D visual information, such as LIDARs and various depth cameras, capture data as 3D point clouds. In turn, such clouds are challenging to be processed due to their size and complexity. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dominik Zimny , Joanna Waczyńska , Tomasz Trzciński , Przemysław Spurek

3D terrain models are essential in fields such as video game development and film production. Since surface color often correlates with terrain geometry, capturing this relationship is crucial to achieving realism. However, most existing…

Graphics · Computer Science 2025-12-18 Kazuki Higo , Toshiki Kanai , Yuki Endo , Yoshihiro Kanamori

Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Peng Dai , Feitong Tan , Xin Yu , Yifan Peng , Yinda Zhang , Xiaojuan Qi

Neural Radiance Fields (NeRFs) have emerged as a powerful neural 3D representation for objects and scenes derived from 2D data. Generating NeRFs, however, remains difficult in many scenarios. For instance, training a NeRF with only a small…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Guandao Yang , Abhijit Kundu , Leonidas J. Guibas , Jonathan T. Barron , Ben Poole

Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Yufei Liu , Junwei Zhu , Junshu Tang , Shijie Zhang , Jiangning Zhang , Weijian Cao , Chengjie Wang , Yunsheng Wu , Dongjin Huang

Implicit surfaces via neural radiance fields (NeRF) have shown surprising accuracy in surface reconstruction. Despite their success in reconstructing richly textured surfaces, existing methods struggle with planar regions with weak…

Computer Vision and Pattern Recognition · Computer Science 2024-08-19 Albert Gassol Puigjaner , Edoardo Mello Rella , Erik Sandström , Ajad Chhatkuli , Luc Van Gool

In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Trevor Houchens , Cheng-You Lu , Shivam Duggal , Rao Fu , Srinath Sridhar

Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Michael Oechsle , Songyou Peng , Andreas Geiger

Neural Radiance Field (NeRF) has revolutionized novel-view rendering tasks and achieved impressive results. However, the inefficient sampling and per-scene optimization hinder its wide applications. Though some generalizable NeRFs have been…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Yue Shi , Dingyi Rong , Chang Chen , Chaofan Ma , Bingbing Ni , Wenjun Zhang