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The proposed infrastructure, named Techtile, provides a unique R&D facility as features dispersed electronics enables transmission and capturing of a multitude of signals in 3D. Specific available equipment that enhances the design process…

Signal Processing · Electrical Eng. & Systems 2022-10-19 Daan Delabie , Bert Cox , Lieven De Strycker , Liesbet Van der Perre

This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…

Sound · Computer Science 2017-03-21 Saurabh Kataria , Clément Gaultier , Antoine Deleforge

Sonar-based indoor mapping systems have been widely employed in robotics for several decades. While such systems are still the mainstream in underwater and pipe inspection settings, the vulnerability to noise reduced, over time, their…

Robotics · Computer Science 2024-09-19 Usama Saqib , Letizia Marchegiani , Jesper Rindom Jensen

Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-23 Luca Barbisan , Marco Levorato , Fabrizio Riente

Accurate acoustic simulations of enclosed spaces require precise boundary conditions, typically expressed through surface impedances for wave-based methods. Conventional measurement techniques often rely on simplifying assumptions about the…

Sound · Computer Science 2026-04-09 Jonas M. Schmid , Johannes D. Schmid , Martin Eser , Steffen Marburg

The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-08 Zeyu Xu , Adrian Herzog , Alexander Lodermeyer , Emanuël A. P. Habets , Albert G. Prinn

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

Replay speech attacks pose a significant threat to voice-controlled systems, especially in smart environments where voice assistants are widely deployed. While multi-channel audio offers spatial cues that can enhance replay detection…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-19 Michael Neri , Tuomas Virtanen

We present pyroomacoustics, a software package aimed at the rapid development and testing of audio array processing algorithms. The content of the package can be divided into three main components: an intuitive Python object-oriented…

Sound · Computer Science 2019-05-08 Robin Scheibler , Eric Bezzam , Ivan Dokmanić

Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we…

Sound · Computer Science 2018-04-03 Muhammad A. Shah , Bhiksha Raj , Khaled A. Harras

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

In time-cost scale model studies, predicting acoustic performance by using simulation methods is a commonly used method that is preferred. In this field, building acoustic simulation tools are complicated by several challenges, including…

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Xiulong Liu , Anurag Kumar , Paul Calamia , Sebastia V. Amengual , Calvin Murdock , Ishwarya Ananthabhotla , Philip Robinson , Eli Shlizerman , Vamsi Krishna Ithapu , Ruohan Gao

We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Lianwu Chen , Bo Wu , Dong Yu , Dinesh Manocha

Audio-signal-processing and audio-machine-learning (ASP/AML) algorithms are ubiquitous in modern technology like smart devices, wearables, and entertainment systems. Development of such algorithms and models typically involves a formal…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-06 Georg Götz , Daniel Gert Nielsen , Steinar Guðjónsson , Finnur Pind

The perceptual evaluation of spatial audio algorithms is an important step in the development of immersive audio applications, as it ensures that synthesized sound fields meet quality standards in terms of listening experience, spatial…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-04 Paolo Ostan , Francesca Del Gaudio , Federico Miotello , Mirco Pezzoli , Fabio Antonacci

Our everyday auditory experience is shaped by the acoustics of the indoor environments in which we live. Room acoustics modeling is aimed at establishing mathematical representations of acoustic wave propagation in such environments. These…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-24 Toon van Waterschoot
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