Related papers: The Indoctrination Game
Despite strong evidence for peer effects, little is known about how individuals balance intrinsic preferences and social learning in different choice environments. Using a combination of experiments and discrete choice modeling, we show…
We study a complementarity game as a systematic tool for the investigation of the interplay between individual optimization and population effects and for the comparison of different strategy and learning schemes. The game randomly pairs…
Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…
We introduce a simple, geometric model of opinion polarization. It is a model of political persuasion, as well as marketing and advertising, utilizing social values. It focuses on the interplay between different topics and persuasion…
Argumentation is the process of constructing arguments about propositions, and the assignment of statements of confidence to those propositions based on the nature and relative strength of their supporting arguments. The process is modelled…
Recent literature highlights the advantages of implementing social rules via dynamic game forms. We characterize when truth-telling remains a dominant strategy in gradual mechanisms implementing strategy-proof social rules, where agents…
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…
We expect that democracy enables us to utilize collective intelligence such that our collective decisions build and enhance social welfare, and such that we accept their distributive and normative consequences. Collective decisions are…
Using the Minority Game model we study a broad spectrum of problems of market mechanism. We study the role of different types of agents: producers, speculators as well as noise traders. The central issue here is the information flow :…
This paper studies the evolution of the distribution of opinions in a population of individuals in which there exist two distinct subgroups of highly-committed, well-connected opinion leaders endowed with a strong convincing power. Each…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
We propose a simple model to explore an educational phenomenon where the correct answer emerges from group discussion. We construct our model based on several plausible assumptions: (i) We tend to follow peers' opinions. However, if a…
We survey a range of models of opinion exchange. From the introduction: "The exchange of opinions between individuals is a fundamental social interaction... Moreover, many models in this field are an excellent playground for mathematicians,…
The Minority Game is a simple yet highly non-trivial agent-based model for a complex adaptive system. Despite its importance, a quantitative explanation of the game's fluctuations which applies over the entire parameter range of interest…
The connection between contradictory public opinions, heterogeneous believes and the emergence of democratic or dictatorial extremism is studied extending our former two state dynamic opinion model. Agents are attached to a social-cultural…
We present detailed numerical results for a modified form of the so-called Minority Game, which provides a simplified model of a competitive market. Each agent has a limited set of strategies, and competes to be in a minority. An…
We study discrete preference games in heterogeneous social networks. These games model the interplay between a player's private belief and his/her publicly stated opinion (which could be different from the player's belief) as a strategic…
A brief review is given of the minority game, an idealized model stimulated by a market of speculative agents, and its complex many-body behaviour. Particular consideration is given to analytic results for the model rather than discussions…
This article is devoted to the tactical game theoretical interpretation of dialectics. Dialectical games are considered as abstractly as well as models of the internal dialogue and reflection. The models related to the representation theory…
Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…