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We consider the problem of capturing distortions arising from changes in frame rate as part of Video Quality Assessment (VQA). Variable frame rate (VFR) videos have become much more common, and streamed videos commonly range from 30 frames…

Image and Video Processing · Electrical Eng. & Systems 2022-05-24 Pavan C. Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

While existing video and image quality datasets have extensively studied natural videos and traditional distortions, the perception of synthetic content and modern rendering artifacts remains underexplored. We present a novel video quality…

Graphics · Computer Science 2025-06-16 Akshay Jindal , Nabil Sadaka , Manu Mathew Thomas , Anton Sochenov , Anton Kaplanyan

With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mohammad Reza Taesiri , Abhijay Ghildyal , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

This paper presents a novel approach for reduced-reference video quality assessment (VQA), developed as part of the recent VQA Grand Challenge. Our method leverages low-level complexity and structural information from reference and test…

Multimedia · Computer Science 2025-06-12 Amritha Premkumar , Prajit T Rajendran , Vignesh V Menon

Modern text-to-video (T2V) diffusion models can synthesize visually compelling clips, yet they remain brittle at fine-scale structure: even state-of-the-art generators often produce distorted faces and hands, warped backgrounds, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Tejas Panambur , Ishan Rajendrakumar Dave , Chongjian Ge , Ersin Yumer , Xue Bai

Point cloud is one of the most widely used digital representation formats for three-dimensional (3D) contents, the visual quality of which may suffer from noise and geometric shift distortions during the production procedure as well as…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Zicheng Zhang , Wei Sun , Yucheng Zhu , Xiongkuo Min , Wei Wu , Ying Chen , Guangtao Zhai

Learning-based video quality assessment (VQA) has advanced rapidly, yet progress is increasingly constrained by a disconnect between model design and dataset curation. Model-centric approaches often iterate on fixed benchmarks, while…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jian Zou , Xiaoyu Xu , Zhihua Wang , Yilin Wang , Balu Adsumilli , Kede Ma

Recent advances in AI-generated content (AIGC) have led to the emergence of powerful text-to-video generation models. Despite these successes, evaluating the quality of AIGC-generated videos remains challenging due to limited…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Xuanyu Zhang , Weiqi Li , Shijie Zhao , Junlin Li , Li Zhang , Jian Zhang

With the rapid development of multimedia processing and deep learning technologies, especially in the field of video understanding, video quality assessment (VQA) has achieved significant progress. Although researchers have moved from…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Jiebin Yan , Lei Wu , Yuming Fang , Xuelin Liu , Xue Xia , Weide Liu

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yunlong Dong , Xiaohong Liu , Yixuan Gao , Xunchu Zhou , Tao Tan , Guangtao Zhai

In this paper, we propose a deep learning based video quality assessment (VQA) framework to evaluate the quality of the compressed user's generated content (UGC) videos. The proposed VQA framework consists of three modules, the feature…

Image and Video Processing · Electrical Eng. & Systems 2021-06-03 Wei Sun , Tao Wang , Xiongkuo Min , Fuwang Yi , Guangtao Zhai

Recently, with the growing popularity of mobile devices as well as video sharing platforms (e.g., YouTube, Facebook, TikTok, and Twitch), User-Generated Content (UGC) videos have become increasingly common and now account for a large…

Image and Video Processing · Electrical Eng. & Systems 2023-10-31 Ahmed Telili , Sid Ahmed Fezza , Wassim Hamidouche , Hanene F. Z. Brachemi Meftah

In the video coding process, the perceived quality of a compressed video is evaluated by full-reference quality evaluation metrics. However, it is difficult to obtain reference videos with perfect quality. To solve this problem, it is…

Image and Video Processing · Electrical Eng. & Systems 2022-05-10 Liqun Lin , Zheng Wang , Jiachen He , Weiling Chen , Yiwen Xu , Tiesong Zhao

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Zhuangzi Li , Jian Jin , Shilv Cai , Weisi Lin

With the rapid growth of in-the-wild videos taken by non-specialists, blind video quality assessment (VQA) has become a challenging and demanding problem. Although lots of efforts have been made to solve this problem, it remains unclear how…

Computer Vision and Pattern Recognition · Computer Science 2022-07-11 Liang Liao , Kangmin Xu , Haoning Wu , Chaofeng Chen , Wenxiu Sun , Qiong Yan , Weisi Lin

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Zicheng Zhang , Wei Wu , Wei Sun , Dangyang Tu , Wei Lu , Xiongkuo Min , Ying Chen , Guangtao Zhai

In recent years, AI generative models have made remarkable progress across various domains, including text generation, image generation, and video generation. However, assessing the quality of text-to-video generation is still in its…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Xinli Yue , Jianhui Sun , Han Kong , Liangchao Yao , Tianyi Wang , Lei Li , Fengyun Rao , Jing Lv , Fan Xia , Yuetang Deng , Qian Wang , Lingchen Zhao

The visual quality of point clouds has been greatly emphasized since the ever-increasing 3D vision applications are expected to provide cost-effective and high-quality experiences for users. Looking back on the development of point cloud…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Zicheng Zhang , Wei Sun , Xiongkuo Min , Quan Zhou , Jun He , Qiyuan Wang , Guangtao Zhai

Point cloud is one of the most widely used digital formats of 3D models, the visual quality of which is quite sensitive to distortions such as downsampling, noise, and compression. To tackle the challenge of point cloud quality assessment…

Image and Video Processing · Electrical Eng. & Systems 2022-09-21 Yu Fan , Zicheng Zhang , Wei Sun , Xiongkuo Min , Wei Lu , Tao Wang , Ning Liu , Guangtao Zhai