Related papers: Map-based Experience Replay: A Memory-Efficient So…
Online recommendation requires handling rapidly changing user preferences. Deep reinforcement learning (DRL) is gaining interest as an effective means of capturing users' dynamic interest during interactions with recommender systems.…
Reformulating the history matching problem from a least-square mathematical optimization problem into a Markov Decision Process introduces a method in which reinforcement learning can be utilized to solve the problem. This method provides a…
One approach to meet the challenges of deep lifelong reinforcement learning (LRL) is careful management of the agent's learning experiences, to learn (without forgetting) and build internal meta-models (of the tasks, environments, agents,…
Catastrophic forgetting (CF) happens whenever a neural network overwrites past knowledge while being trained on new tasks. Common techniques to handle CF include regularization of the weights (using, e.g., their importance on past tasks),…
Not so long ago, a method was discovered that successfully overcomes the catastrophic forgetting in neural networks. Although we know about the cases of using this method to preserve skills when adapting pre-trained networks to particular…
Previous works on sequential learning address the problem of forgetting in discriminative models. In this paper we consider the case of generative models. In particular, we investigate generative adversarial networks (GANs) in the task of…
Efficient continual learning techniques have been a topic of significant research over the last few years. A fundamental problem with such learning is severe degradation of performance on previously learned tasks, known also as catastrophic…
Deep learning models often suffer from forgetting previously learned information when trained on new data. This problem is exacerbated in federated learning (FL), where the data is distributed and can change independently for each user.…
Although well-established in general reinforcement learning (RL), value-based methods are rarely explored in constrained RL (CRL) for their incapability of finding policies that can randomize among multiple actions. To apply value-based…
In recent years, data-driven reinforcement learning (RL), also known as offline RL, have gained significant attention. However, the role of data sampling techniques in offline RL has been overlooked despite its potential to enhance online…
Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these problems often has significant impact on resource and time…
Due to its perceptual limitations, an agent may have too little information about the state of the environment to act optimally. In such cases, it is important to keep track of the observation history to uncover hidden state. Recent deep…
In autonomous driving, environment perception has significantly advanced with the utilization of deep learning techniques for diverse sensors such as cameras, depth sensors, or infrared sensors. The diversity in the sensor stack increases…
Experience replay allows a reinforcement learning agent to train on samples from a large amount of the most recent experiences. A simple in-RAM experience replay stores these most recent experiences in a list in RAM, and then copies sampled…
Catastrophic forgetting (CF) happens whenever a neural network overwrites past knowledge while being trained on new tasks. Common techniques to handle CF include regularization of the weights (using, e.g., their importance on past tasks),…
Recent Continual Learning (CL)-based Temporal Knowledge Graph Reasoning (TKGR) methods focus on significantly reducing computational cost and mitigating catastrophic forgetting caused by fine-tuning models with new data. However, existing…
Continual learning seeks the human-like ability to accumulate new skills in machine intelligence. Its central challenge is catastrophic forgetting, whose underlying cause has not been fully understood for deep networks. In this paper, we…
State-of-the-art deep Q-learning methods update Q-values using state transition tuples sampled from the experience replay buffer. This strategy often uniformly and randomly samples or prioritizes data sampling based on measures such as the…
In the online continual learning paradigm, agents must learn from a changing distribution while respecting memory and compute constraints. Experience Replay (ER), where a small subset of past data is stored and replayed alongside new data,…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…