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Related papers: Ties in Multiwinner Approval Voting

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Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

We consider multi-agent systems where agents' preferences are aggregated via sequential majority voting: each decision is taken by performing a sequence of pairwise comparisons where each comparison is a weighted majority vote among the…

Artificial Intelligence · Computer Science 2012-04-18 Maria Pini , Francesca Rossi , Brent Venable , Toby Walsh

We investigate the problem of computing the probability of winning in an election where voter attendance is uncertain. More precisely, we study the setting where, in addition to a total ordering of the candidates, each voter is associated…

Computer Science and Game Theory · Computer Science 2021-02-01 Aviram Imber , Benny Kimelfeld

In the Shift Bribery problem, we are given an election (based on preference orders), a preferred candidate $p$, and a budget. The goal is to ensure that $p$ wins by shifting $p$ higher in some voters' preference orders. However, each such…

Multiagent Systems · Computer Science 2016-11-29 Robert Bredereck , Jiehua Chen , Piotr Faliszewski , André Nichterlein , Rolf Niedermeier

We study the complexity of determining a winning committee under the Chamberlin--Courant voting rule when voters' preferences are single-crossing on a line, or, more generally, on a median graph (this class of graphs includes, e.g., trees…

Computer Science and Game Theory · Computer Science 2020-10-20 Andrei Constantinescu , Edith Elkind

In todays world there is a wide availability of huge amount of data and thus there is a need for turning this data into useful information which is referred to as knowledge. This demand for knowledge discovery process has led to the…

Databases · Computer Science 2015-04-28 Vandit Agarwal , Mandhani Kushal , Dr. Preetham Kumar

STV and ranked pairs (RP) are two well-studied voting rules for group decision-making. They proceed in multiple rounds, and are affected by how ties are broken in each round. However, the literature is surprisingly vague about how ties…

Artificial Intelligence · Computer Science 2018-05-21 Jun Wang , Sujoy Sikdar , Tyler Shepherd , Zhibing Zhao , Chunheng Jiang , Lirong Xia

In a representative democracy, the electoral process involves partitioning geographical space into districts which each elect a single representative. These representatives craft and vote on legislation, incentivizing political parties to…

Data Structures and Algorithms · Computer Science 2023-12-08 Andrew Fraser , Brian Lavallee , Blair D. Sullivan

We consider a many-to-one variant of the stable matching problem. More concretely, we consider the variant of the stable matching problem where one side has a matroid constraint. Furthermore, we consider the situation where the preference…

Computer Science and Game Theory · Computer Science 2022-09-08 Naoyuki Kamiyama

To choose a suitable multiwinner voting rule is a hard and ambiguous task. Depending on the context, it varies widely what constitutes the choice of an ``optimal'' subset of alternatives. In this paper, we provide a quantitative analysis of…

Multiagent Systems · Computer Science 2020-09-01 Martin Lackner , Piotr Skowron

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

A preference profile is single-peaked on a tree if the candidate set can be equipped with a tree structure so that the preferences of each voter are decreasing from their top candidate along all paths in the tree. This notion was introduced…

Computer Science and Game Theory · Computer Science 2022-01-24 Dominik Peters , Lan Yu , Hau Chan , Edith Elkind

Electing a single committee of a small size is a classical and well-understood voting situation. Being interested in a sequence of committees, we introduce and study two time-dependent multistage models based on simple Plurality voting.…

Computational Complexity · Computer Science 2024-01-22 Robert Bredereck , Till Fluschnik , Andrzej Kaczmarczyk

We provide the first large-scale data collection of real-world approval-based committee elections. These elections have been conducted on the Polkadot blockchain as part of their Nominated Proof-of-Stake mechanism and contain around one…

Computer Science and Game Theory · Computer Science 2023-12-20 Niclas Boehmer , Markus Brill , Alfonso Cevallos , Jonas Gehrlein , Luis Sánchez-Fernández , Ulrike Schmidt-Kraepelin

In the Possible Winner problem in computational social choice theory, we are given a set of partial preferences and the question is whether a distinguished candidate could be made winner by extending the partial preferences to linear…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Neeldhara Misra , Y. Narahari

In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the…

Social and Information Networks · Computer Science 2020-06-01 Mohammad Abouei Mehrizi , Gianlorenzo D'Angelo

A variety of constructive manipulation, control, and bribery problems for approval-based multiwinner voting have been extensively studied recently. However, their destructive counterparts seem to be less explored. This paper investigates…

Computer Science and Game Theory · Computer Science 2025-03-19 Yongjie Yang

In this paper we introduce and experimentally compare alternative algorithms to join uncertain relations. Different algorithms are based on specific principles, e.g., sorting, indexing, or building intermediate relational tables to apply…

Databases · Computer Science 2012-11-02 Matteo Magnani , Danilo Montesi

We introduce several electoral systems for multi-winner elections with approval ballots, generalizing the classical methods of Sainte-Lagu\"e and D'Hondt. Our approach is based on the works of Phragm\'en and Thiele. In the last section we…

Computer Science and Game Theory · Computer Science 2017-01-24 Martin Djukanović

Candidate control of elections is the study of how adding or removing candidates can affect the outcome. However, the traditional study of the complexity of candidate control is in the model in which all candidates and votes are known up…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe