Related papers: A Quadtree, a Steiner Spanner, and Approximate Nea…
We present an efficient dynamic data structure that supports geodesic nearest neighbor queries for a set $S$ of point sites in a static simple polygon $P$. Our data structure allows us to insert a new site in $S$, delete a site from $S$,…
For a set of $n$ points in $\Re^d$, and parameters $k$ and $\eps$, we present a data structure that answers $(1+\eps,k)$-\ANN queries in logarithmic time. Surprisingly, the space used by the data-structure is $\Otilde (n /k)$; that is, the…
Point location problems for $n$ points in $d$-dimensional Euclidean space (and $\ell_p$ spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than $d^{poly(d)} \cdot n \log^{O(d)} n$ time, or…
Generative network models play an important role in algorithm development, scaling studies, network analysis, and realistic system benchmarks for graph data sets. A complex network model gaining considerable popularity builds random…
In this paper we show that two-dimensional nearest neighbor queries can be answered in optimal $O(\log n)$ time while supporting insertions in $O(\log^{1+\varepsilon}n)$ time. No previous data structure was known that supports $O(\log…
The computation of (i) $\varepsilon$-kernels, (ii) approximate diameter, and (iii) approximate bichromatic closest pair are fundamental problems in geometric approximation. In this paper, we describe new algorithms that offer significant…
The geometric bottleneck Steiner network problem on a set of vertices $X$ embedded in a normed plane requires one to construct a graph $G$ spanning $X$ and a variable set of $k\geq 0$ additional points, such that the length of the longest…
We introduce L-hydra (landmarked hyperbolic distance recovery and approximation), a method for embedding network- or distance-based data into hyperbolic space, which requires only the distance measurements to a few 'landmark nodes'. This…
We derive the necessary and sufficient conditions for the existence of a Killing spinor in N=(1,0) gauge supergravity in six dimensions coupled to a single tensor multiplet, vector multiplets and hypermultiplets. These are shown to imply…
In the polytope membership problem, a convex polytope $K$ in $R^d$ is given, and the objective is to preprocess $K$ into a data structure so that, given a query point $q \in R^d$, it is possible to determine efficiently whether $q \in K$.…
Nearest neighbor (NN) problem is an important scientific problem. The NN query, to find the closest one to a given query point among a set of points, is widely used in applications such as density estimation, pattern classification,…
We give explicit bijective correspondences between three families of objects: certain pairs of quaternions, which we regard as spinors; certain flags in (1+4)-dimensional Minkowski space; and horospheres in 4-dimensional hyperbolic space…
Hyperbolic neural networks (HNNs) have been proved effective in modeling complex data structures. However, previous works mainly focused on the Poincar\'e ball model and the hyperboloid model as coordinate representations of the hyperbolic…
We consider the problem of finding high dimensional approximate nearest neighbors. Suppose there are d independent rare features, each having its own independent statistics. A point x will have x_{i}=0 denote the absence of feature i, and…
Consider a stationary Poisson process $\eta$ in a $d$-dimensional hyperbolic space of constant curvature $-\varkappa$ and let the points of $\eta$ together with a fixed origin $o$ be the vertices of a graph. Connect each point $x\in\eta$…
Embedding tree-like data, from hierarchies to ontologies and taxonomies, forms a well-studied problem for representing knowledge across many domains. Hyperbolic geometry provides a natural solution for embedding trees, with vastly superior…
Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in…
Let $P$ be a set of $n$ points in $\mathbb{R}^d$, and let $\varepsilon,\psi \in (0,1)$ be parameters. Here, we consider the task of constructing a $(1+\varepsilon)$-spanner for $P$, where every edge might fail (independently) with…
In machine learning, data is usually represented in a (flat) Euclidean space where distances between points are along straight lines. Researchers have recently considered more exotic (non-Euclidean) Riemannian manifolds such as hyperbolic…
We study streaming algorithms for the fundamental geometric problem of computing the cost of the Euclidean Minimum Spanning Tree (MST) on an $n$-point set $X \subset \mathbb{R}^d$. In the streaming model, the points in $X$ can be added and…