Related papers: A Quadtree, a Steiner Spanner, and Approximate Nea…
Let $G$ be an unweighted, undirected graph. An additive $k$-spanner of $G$ is a subgraph $H$ that approximates all distances between pairs of nodes up to an additive error of $+k$, that is, it satisfies $d_H(u,v) \le d_G(u,v)+k$ for all…
We study the following range searching problem in high-dimensional Euclidean spaces: given a finite set $P\subset \mathbb{R}^d$, where each $p\in P$ is assigned a weight $w_p$, and radius $r>0$, we need to preprocess $P$ into a data…
In a seminal STOC'95 paper, titled "Euclidean spanners: short, thin and lanky", Arya et al. devised a construction of Euclidean $(1+\eps)$-spanners that achieves constant degree, diameter $O(\log n)$, and weight $O(\log^2 n) \cdot…
The Euclidean Directed Spanning Forest is a random forest in $\mathbb{R}^d$ introduced by Baccelli and Bordenave in 2007 and we introduce and study here the analogous tree in the hyperbolic space. The topological properties of the Euclidean…
Object detection, for the most part, has been formulated in the euclidean space, where euclidean or spherical geodesic distances measure the similarity of an image region to an object class prototype. In this work, we study whether a…
Hyperbolic spaces have recently gained momentum in the context of machine learning due to their high capacity and tree-likeliness properties. However, the representational power of hyperbolic geometry is not yet on par with Euclidean…
We present an efficient dynamic data structure that supports geodesic nearest neighbor queries for a set of point sites $S$ in a static simple polygon $P$. Our data structure allows us to insert a new site in $S$, delete a site from $S$,…
The nearest neighbor problem is defined as follows: Given a set $P$ of $n$ points in some metric space $(X,D)$, build a data structure that, given any point $q$, returns a point in $P$ that is closest to $q$ (its "nearest neighbor" in $P$).…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
Euclidean spanners are important geometric structures, having found numerous applications over the years. Cornerstone results in this area from the late 80s and early 90s state that for any $d$-dimensional $n$-point Euclidean space, there…
In this work, we present a collection of new results on two fundamental problems in geometric data structures: orthogonal point location and rectangle stabbing. -We give the first linear-space data structure that supports 3-d point location…
Our aim is to develop dynamic data structures that support $k$-nearest neighbors ($k$-NN) queries for a set of $n$ point sites in the plane in $O(f(n) + k)$ time, where $f(n)$ is some polylogarithmic function of $n$. The key component is a…
We consider the $(1+\varepsilon)$-Approximate Nearest Neighbour (ANN) Problem for polygonal curves in $d$-dimensional space under the Fr\'echet distance and ask to what extent known data structures for doubling spaces can be applied to this…
We present a new multi-dimensional data structure, which we call the skip quadtree (for point data in R^2) or the skip octree (for point data in R^d, with constant d>2). Our data structure combines the best features of two well-known data…
We maintain a $(1+\varepsilon)$-spanner over the disk intersection graph of a dynamic set of disks. We restrict all disks to have their diameter in $[4,\Psi]$ for some fixed and known $\Psi$. The resulting $(1+\varepsilon)$-spanner has size…
We present a set of parallel algorithms for computing exact k-nearest neighbors in low dimensions. Many k-nearest neighbor algorithms use either a kd-tree or the Morton ordering of the point set; our algorithms combine these approaches…
Most real-world datasets consist of a natural hierarchy between classes or an inherent label structure that is either already available or can be constructed cheaply. However, most existing representation learning methods ignore this…
We study spanners in planar domains, including polygonal domains, polyhedral terrain, and planar metrics. Previous work showed that for any constant $\epsilon\in (0,1)$, one could construct a $(2+\epsilon)$-spanner with $O(n\log(n))$ edges…
Given two sets of points in the plane, $P$ of $n$ terminals and $S$ of $m$ Steiner points, a Steiner tree of $P$ is a tree spanning all points of $P$ and some (or none or all) points of $S$. A Steiner tree with length of longest edge…
Given a point set $P$ in the Euclidean space, a geometric $t$-spanner $G$ is a graph on $P$ such that for every pair of points, the shortest path in $G$ between those points is at most a factor $t$ longer than the Euclidean distance between…