Related papers: ArK: Augmented Reality with Knowledge Interactive …
Communication between embodied AI agents has received increasing attention in recent years. Despite its use, it is still unclear whether the learned communication is interpretable and grounded in perception. To study the grounding of…
[Context] Multi-agent reinforcement learning (MARL) has achieved notable success in environments where agents must learn coordinated behaviors. However, transferring knowledge across agents remains challenging in non-stationary environments…
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…
Multi-agent reinforcement learning is a standard framework for modeling multi-agent interactions applied in real-world scenarios. Inspired by experience sharing in human groups, learning knowledge parallel reusing between agents can…
Animal navigation research posits that organisms build and maintain internal spatial representations, or maps, of their environment. We ask if machines -- specifically, artificial intelligence (AI) navigation agents -- also build implicit…
We design and develop a new shared Augmented Reality (AR) workspace for Human-Robot Interaction (HRI), which establishes a bi-directional communication between human agents and robots. In a prototype system, the shared AR workspace enables…
Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical…
Open-domain Knowledge Graph Completion (KGC) faces significant challenges in an ever-changing world, especially when considering the continual emergence of new entities in daily news. Existing approaches for KGC mainly rely on pretrained…
In the complex manufacturing sector a considerable amount of resources are focused on developing new skills and training workers. In that context, increasing the effectiveness of those processes and reducing the investment required is an…
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ authoring tools typically rely on static 3D models to…
The applicability of computer vision to real paintings and artworks has been rarely investigated, even though a vast heritage would greatly benefit from techniques which can understand and process data from the artistic domain. This is…
Generative Artificial Intelligence (GenAI) has emerged as a fundamental component of intelligent interactive systems, enabling the automatic generation of multimodal media content. The continuous enhancement in the quality of Artificial…
Computational agents support humans in many areas of life and are therefore found in heterogeneous contexts. This means they operate in rapidly changing environments and can be confronted with huge state and action spaces. In order to…
Online reinforcement learning agents are currently able to process an increasing amount of data by converting it into a higher order value functions. This expansion of the information collected from the environment increases the agent's…
Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such…
Exploration of the high-dimensional state action space is one of the biggest challenges in Reinforcement Learning (RL), especially in multi-agent domain. We present a novel technique called Experience Augmentation, which enables a…