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Reward Machines provide an automaton-inspired structure for specifying instructions, safety constraints, and other temporally extended reward-worthy behaviour. By exposing the underlying structure of a reward function, they enable the…

Machine Learning · Computer Science 2025-01-16 Andrew C. Li , Zizhao Chen , Toryn Q. Klassen , Pashootan Vaezipoor , Rodrigo Toro Icarte , Sheila A. McIlraith

Partially observable Markov decision processes (POMDPs) are a powerful abstraction for tasks that require decision making under uncertainty, and capture a wide range of real world tasks. Today, effective planning approaches exist that…

Machine Learning · Statistics 2018-05-24 Sebastian Tschiatschek , Kai Arulkumaran , Jan Stühmer , Katja Hofmann

Online advertising has become a key source of revenue for both web search engines and online publishers. For them, the ability of allocating right ads to right webpages is critical because any mismatched ads would not only harm web users'…

Information Retrieval · Computer Science 2013-07-15 Shuai Yuan , Jun Wang

The main goal in task planning is to build a sequence of actions that takes an agent from an initial state to a goal state. In robotics, this is particularly difficult because actions usually have several possible results, and sensors are…

Artificial Intelligence · Computer Science 2021-04-12 Sergio A. Serrano , Elizabeth Santiago , Jose Martinez-Carranza , Eduardo Morales , L. Enrique Sucar

Rather than augmenting rewards with penalties for undesired behavior, Constrained Partially Observable Markov Decision Processes (CPOMDPs) plan safely by imposing inviolable hard constraint value budgets. Previous work performing online…

Artificial Intelligence · Computer Science 2022-12-26 Arec Jamgochian , Anthony Corso , Mykel J. Kochenderfer

End-users' trust in automated agents is important as automated decision-making and planning is increasingly used in many aspects of people's lives. In real-world applications of planning, multiple optimization objectives are often involved.…

Human-Computer Interaction · Computer Science 2020-08-04 Roykrong Sukkerd , Reid Simmons , David Garlan

A tenet of reinforcement learning is that the agent always observes rewards. However, this is not true in many realistic settings, e.g., a human observer may not always be available to provide rewards, sensors may be limited or…

Machine Learning · Computer Science 2026-03-24 Alireza Kazemipour , Simone Parisi , Matthew E. Taylor , Michael Bowling

Partially observable Markov decision processes (POMDPs) form a prominent model for uncertainty in sequential decision making. We are interested in constructing algorithms with theoretical guarantees to determine whether the agent has a…

Artificial Intelligence · Computer Science 2024-12-17 Marius Belly , Nathanaël Fijalkow , Hugo Gimbert , Florian Horn , Guillermo A. Pérez , Pierre Vandenhove

Partially Observable Markov Decision Processes (POMDPs) are fundamental to many real-world applications. Although reinforcement learning (RL) has shown success in fully observable domains, learning policies from traces in partially…

Machine Learning · Computer Science 2025-08-05 Yuly Wu , Jiamou Liu , Libo Zhang

AI systems and technologies that can interact with humans in real time face a communication dilemma: when to offer assistance and how frequently. Overly frequent or contextually redundant assistance can cause users to disengage, undermining…

Human-Computer Interaction · Computer Science 2025-08-05 Mark Steyvers , Lukas Mayer

Value-aware AI should recognise human values and adapt to the value systems (value-based preferences) of different users. This requires operationalization of values, which can be prone to misspecification. The social nature of values…

Artificial Intelligence · Computer Science 2026-02-12 Andrés Holgado-Sánchez , Peter Vamplew , Richard Dazeley , Sascha Ossowski , Holger Billhardt

Robots operating in real-world environments must reason about possible outcomes of stochastic actions and make decisions based on partial observations of the true world state. A major challenge for making accurate and robust action…

Robotics · Computer Science 2023-07-28 Ricardo Cannizzaro , Lars Kunze

Navigating in environments alongside humans requires agents to reason under uncertainty and account for the beliefs and intentions of those around them. Under a sequential decision-making framework, egocentric navigation can naturally be…

Artificial Intelligence · Computer Science 2025-09-03 Kevin Alcedo , Pedro U. Lima , Rachid Alami

As artificial intelligence (AI) systems become increasingly integrated into various domains, ensuring that they align with human values becomes critical. This paper introduces a novel formalism to quantify the alignment between AI systems…

Artificial Intelligence · Computer Science 2023-12-27 Fazl Barez , Philip Torr

We address the problem of controlling a mobile robot to explore a partially known environment. The robot's objective is the maximization of the amount of information collected about the environment. We formulate the problem as a partially…

Robotics · Computer Science 2017-03-08 Mikko Lauri , Risto Ritala

In many practical settings control decisions must be made under partial/imperfect information about the evolution of a relevant state variable. Partially Observable Markov Decision Processes (POMDPs) is a relatively well-developed framework…

Machine Learning · Computer Science 2021-12-30 Yanling Chang , Alfredo Garcia , Zhide Wang , Lu Sun

We consider Incentive Decision Processes, where a principal seeks to reduce its costs due to another agent's behavior, by offering incentives to the agent for alternate behavior. We focus on the case where a principal interacts with a…

Computer Science and Game Theory · Computer Science 2012-10-19 Sashank J. Reddi , Emma Brunskill

We consider the problem: is the optimal expected total reward to reach a goal state in a partially observable Markov decision process (POMDP) below a given threshold? We tackle this -- generally undecidable -- problem by computing…

Artificial Intelligence · Computer Science 2022-01-24 Alexander Bork , Joost-Pieter Katoen , Tim Quatmann

In inverse reinforcement learning (IRL), a learning agent infers a reward function encoding the underlying task using demonstrations from experts. However, many existing IRL techniques make the often unrealistic assumption that the agent…

Machine Learning · Computer Science 2023-01-04 Franck Djeumou , Christian Ellis , Murat Cubuktepe , Craig Lennon , Ufuk Topcu

Recent efforts to learn reward functions from human feedback have tended to use deep neural networks, whose lack of transparency hampers our ability to explain agent behaviour or verify alignment. We explore the merits of learning…

Machine Learning · Computer Science 2022-10-04 Tom Bewley , Jonathan Lawry , Arthur Richards , Rachel Craddock , Ian Henderson